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author | Teravus Ovares | 2008-06-05 13:24:59 +0000 |
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committer | Teravus Ovares | 2008-06-05 13:24:59 +0000 |
commit | e12baa5eb33882fc1d4c6aa0886037e00d726e2e (patch) | |
tree | 79c88e2ceef55f8430dec81b91e9086f2f5876e7 /OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs | |
parent | * Don't create ghost prim when rezzing objects from inventory (diff) | |
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* This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs index be42539..59f828d 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs | |||
@@ -31,6 +31,7 @@ using OpenSim.Framework; | |||
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | 32 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; |
33 | 33 | ||
34 | |||
34 | namespace OpenSim.Region.ScriptEngine.Common | 35 | namespace OpenSim.Region.ScriptEngine.Common |
35 | { | 36 | { |
36 | public class ScriptServerInterfaces | 37 | public class ScriptServerInterfaces |
@@ -43,11 +44,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
43 | void state_exit(uint localID); | 44 | void state_exit(uint localID); |
44 | void touch(uint localID, LLUUID itemID); | 45 | void touch(uint localID, LLUUID itemID); |
45 | void touch_end(uint localID, LLUUID itemID); | 46 | void touch_end(uint localID, LLUUID itemID); |
46 | void collision_start(uint localID, LLUUID itemID); | 47 | void collision_start(uint localID, ColliderArgs col); |
47 | void collision(uint localID, LLUUID itemID); | 48 | void collision(uint localID, ColliderArgs col); |
48 | void collision_end(uint localID, LLUUID itemID); | 49 | void collision_end(uint localID, ColliderArgs col); |
49 | void land_collision_start(uint localID, LLUUID itemID); | 50 | void land_collision_start(uint localID, LLUUID itemID); |
50 | void land_collision(uint localID, LLUUID itemID); | 51 | void land_collision(uint localID, ColliderArgs col); |
51 | void land_collision_end(uint localID, LLUUID itemID); | 52 | void land_collision_end(uint localID, LLUUID itemID); |
52 | void timer(uint localID, LLUUID itemID); | 53 | void timer(uint localID, LLUUID itemID); |
53 | void listen(uint localID, LLUUID itemID); | 54 | void listen(uint localID, LLUUID itemID); |