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authorTedd Hansen2008-01-12 14:30:22 +0000
committerTedd Hansen2008-01-12 14:30:22 +0000
commitbacbade369a5244f9bcc611488b59f3bd4c8a564 (patch)
tree2cd909eff401066a69dba96615cbf736fdd73be5 /OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
parent* Trying something to see if it helps teleports and border crossings (diff)
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Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
index 23ef126..8a3354f 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
@@ -2,6 +2,7 @@
2using OpenSim.Framework; 2using OpenSim.Framework;
3using OpenSim.Framework.Console; 3using OpenSim.Framework.Console;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
5 6
6namespace OpenSim.Region.ScriptEngine.Common 7namespace OpenSim.Region.ScriptEngine.Common
7{ 8{
@@ -44,7 +45,7 @@ namespace OpenSim.Region.ScriptEngine.Common
44 void remote_data(uint localID, LLUUID itemID); 45 void remote_data(uint localID, LLUUID itemID);
45 void http_response(uint localID, LLUUID itemID); 46 void http_response(uint localID, LLUUID itemID);
46 } 47 }
47 48
48 public interface ServerRemotingObject 49 public interface ServerRemotingObject
49 { 50 {
50 RemoteEvents Events(); 51 RemoteEvents Events();
@@ -52,7 +53,8 @@ namespace OpenSim.Region.ScriptEngine.Common
52 public interface ScriptEngine 53 public interface ScriptEngine
53 { 54 {
54 RemoteEvents EventManager(); 55 RemoteEvents EventManager();
55 void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp); 56 void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp, ScriptManager newScriptManager);
57 ScriptManager GetScriptManager();
56 } 58 }
57 59
58 } 60 }