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authorMelanie Thielker2008-09-23 17:33:00 +0000
committerMelanie Thielker2008-09-23 17:33:00 +0000
commit6425680cff72e728045a698e84a17dcb85272f9a (patch)
treec262f679661d4ee657768ff0c7bcb466faab5d6d /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase
parentRemove Common/LSL_Types.cs. Both script engines now use a single version (diff)
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Add IEventReceiver to DNE - a consolidation series patch
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs15
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs18
3 files changed, 38 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index d0af720..ac0ab7e 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -322,7 +322,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
322 /// <param name="localID">Region object ID</param> 322 /// <param name="localID">Region object ID</param>
323 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 323 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
324 /// <param name="param">Array of parameters to match event mask</param> 324 /// <param name="param">Array of parameters to match event mask</param>
325 public void AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) 325 public bool AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
326 { 326 {
327 // Determine all scripts in Object and add to their queue 327 // Determine all scripts in Object and add to their queue
328 //myScriptEngine.log.Info("[" + ScriptEngineName + "]: EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); 328 //myScriptEngine.log.Info("[" + ScriptEngineName + "]: EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
@@ -331,10 +331,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
331 if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) 331 if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false)
332 { 332 {
333 //Console.WriteLine("Event \String.Empty + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); 333 //Console.WriteLine("Event \String.Empty + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
334 return; 334 return false;
335 } 335 }
336 336
337 Dictionary<UUID, IScript>.KeyCollection scriptKeys = 337 List<UUID> scriptKeys =
338 m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); 338 m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
339 339
340 foreach (UUID itemID in scriptKeys) 340 foreach (UUID itemID in scriptKeys)
@@ -343,6 +343,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
343 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? 343 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
344 AddToScriptQueue(localID, itemID, FunctionName, qParams, param); 344 AddToScriptQueue(localID, itemID, FunctionName, qParams, param);
345 } 345 }
346 return true;
346 } 347 }
347 348
348 /// <summary> 349 /// <summary>
@@ -352,12 +353,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
352 /// <param name="itemID">Region script ID</param> 353 /// <param name="itemID">Region script ID</param>
353 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 354 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
354 /// <param name="param">Array of parameters to match event mask</param> 355 /// <param name="param">Array of parameters to match event mask</param>
355 public void AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) 356 public bool AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
356 { 357 {
357 List<UUID> keylist = new List<UUID>(m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID)); 358 List<UUID> keylist = new List<UUID>(m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID));
358 359
359 if (!keylist.Contains(itemID)) // We don't manage that script 360 if (!keylist.Contains(itemID)) // We don't manage that script
360 return; 361 return false;
361 362
362 lock (eventQueue) 363 lock (eventQueue)
363 { 364 {
@@ -365,7 +366,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
365 { 366 {
366 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: ERROR: Event execution queue item count is at " + eventQueue.Count + ". Config variable \"EventExecutionMaxQueueSize\" is set to " + EventExecutionMaxQueueSize + ", so ignoring new event."); 367 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: ERROR: Event execution queue item count is at " + eventQueue.Count + ". Config variable \"EventExecutionMaxQueueSize\" is set to " + EventExecutionMaxQueueSize + ", so ignoring new event.");
367 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Event ignored: localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); 368 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Event ignored: localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
368 return; 369 return false;
369 } 370 }
370 371
371 // Create a structure and add data 372 // Create a structure and add data
@@ -379,6 +380,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
379 // Add it to queue 380 // Add it to queue
380 eventQueue.Enqueue(QIS); 381 eventQueue.Enqueue(QIS);
381 } 382 }
383 return true;
382 } 384 }
383 #endregion 385 #endregion
384 386
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index af29dc8..79f521d 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -32,6 +32,9 @@ using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35using OpenSim.Region.ScriptEngine.Interfaces;
36using OpenMetaverse;
37using OpenSim.Region.ScriptEngine.Shared;
35 38
36namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase 39namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
37{ 40{
@@ -40,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
40 /// </summary> 43 /// </summary>
41 /// 44 ///
42 [Serializable] 45 [Serializable]
43 public abstract class ScriptEngine : IRegionModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule 46 public abstract class ScriptEngine : IRegionModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule, IEventReceiver
44 { 47 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 49
@@ -187,6 +190,16 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
187 get { return false; } 190 get { return false; }
188 } 191 }
189 192
193 public bool PostObjectEvent(uint localID, EventParams p)
194 {
195 return m_EventQueueManager.AddToObjectQueue(localID, p.EventName, EventQueueManager.llDetectNull, p.Params);
196 }
197
198 public bool PostScriptEvent(UUID itemID, EventParams p)
199 {
200 return m_EventQueueManager.AddToScriptQueue(0, itemID, p.EventName, EventQueueManager.llDetectNull, p.Params);
201 }
202
190 #endregion 203 #endregion
191 } 204 }
192} 205}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 47cb2fd..8d4dc56 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -366,15 +366,29 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
366 366
367 #region Internal functions to keep track of script 367 #region Internal functions to keep track of script
368 368
369 public Dictionary<UUID, IScript>.KeyCollection GetScriptKeys(uint localID) 369 public List<UUID> GetScriptKeys(uint localID)
370 { 370 {
371 if (localID == 0) // Find it
372 {
373 List<UUID> keylist = new List<UUID>();
374
375 foreach (Dictionary<UUID, IScript> d in Scripts.Values)
376 {
377 foreach (UUID id in d.Keys)
378 {
379 if (!keylist.Contains(id))
380 keylist.Add(id);
381 }
382 }
383 }
384
371 if (Scripts.ContainsKey(localID) == false) 385 if (Scripts.ContainsKey(localID) == false)
372 return null; 386 return null;
373 387
374 Dictionary<UUID, IScript> Obj; 388 Dictionary<UUID, IScript> Obj;
375 Scripts.TryGetValue(localID, out Obj); 389 Scripts.TryGetValue(localID, out Obj);
376 390
377 return Obj.Keys; 391 return new List<UUID>(Obj.Keys);
378 } 392 }
379 393
380 public IScript GetScript(uint localID, UUID itemID) 394 public IScript GetScript(uint localID, UUID itemID)