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authorAdam Frisby2008-05-08 04:34:02 +0000
committerAdam Frisby2008-05-08 04:34:02 +0000
commit80cbd468ea4dca31c0bf28607f4ab3ed3963f765 (patch)
tree2cc6dd32a1c954f8af16ac46f2a7a5138418fefa /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase
parent* For no good reason (since there are a hundred million other things to fix),... (diff)
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* Some refactorings.
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index f5de967..9d1cd6c 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -138,8 +138,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
138 } 138 }
139 } 139 }
140 140
141 private static int privateThreadCount = 0;
142// TODO: unused 141// TODO: unused
142// private static int privateThreadCount = 0;
143// private Thread StartScriptLoadUnloadThread() 143// private Thread StartScriptLoadUnloadThread()
144// { 144// {
145// Thread t = new Thread(ScriptLoadUnloadThreadLoop); 145// Thread t = new Thread(ScriptLoadUnloadThreadLoop);