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author | Melanie Thielker | 2008-09-21 21:47:00 +0000 |
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committer | Melanie Thielker | 2008-09-21 21:47:00 +0000 |
commit | 94aaf67dfaafbcbd4d871f674c465a34c1c1f332 (patch) | |
tree | 33476e5660a95bdf7d29d14beae67a6294af28a7 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase | |
parent | * minor: warnings removal (diff) | |
download | opensim-SC-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.zip opensim-SC-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.tar.gz opensim-SC-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.tar.bz2 opensim-SC-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.tar.xz |
Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
Diffstat (limited to '')
4 files changed, 60 insertions, 27 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 5a9385f..4a4e808 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -65,31 +65,36 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
65 | myScriptEngine = _ScriptEngine; | 65 | myScriptEngine = _ScriptEngine; |
66 | ReadConfig(); | 66 | ReadConfig(); |
67 | 67 | ||
68 | // Hook up to events from OpenSim | ||
69 | // We may not want to do it because someone is controlling us and will deliver events to us | ||
70 | if (performHookUp) | 68 | if (performHookUp) |
71 | { | 69 | { |
72 | myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events"); | ||
73 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | ||
74 | myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end; | ||
75 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; | 70 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; |
76 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | 71 | } |
77 | myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; | 72 | } |
78 | myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; | 73 | |
79 | myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; | 74 | public void HookUpEvents() |
80 | myScriptEngine.World.EventManager.OnScriptControlEvent += control; | 75 | { |
81 | myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start; | 76 | // Hook up to events from OpenSim |
82 | myScriptEngine.World.EventManager.OnScriptColliding += collision; | 77 | // We may not want to do it because someone is controlling us and will deliver events to us |
83 | myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end; | ||
84 | |||
85 | // TODO: HOOK ALL EVENTS UP TO SERVER! | ||
86 | IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); | ||
87 | if (money != null) | ||
88 | { | ||
89 | money.OnObjectPaid+=HandleObjectPaid; | ||
90 | } | ||
91 | 78 | ||
79 | myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events"); | ||
80 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | ||
81 | myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end; | ||
82 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | ||
83 | myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; | ||
84 | myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; | ||
85 | myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; | ||
86 | myScriptEngine.World.EventManager.OnScriptControlEvent += control; | ||
87 | myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start; | ||
88 | myScriptEngine.World.EventManager.OnScriptColliding += collision; | ||
89 | myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end; | ||
90 | |||
91 | // TODO: HOOK ALL EVENTS UP TO SERVER! | ||
92 | IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); | ||
93 | if (money != null) | ||
94 | { | ||
95 | money.OnObjectPaid+=HandleObjectPaid; | ||
92 | } | 96 | } |
97 | |||
93 | } | 98 | } |
94 | 99 | ||
95 | public void ReadConfig() | 100 | public void ReadConfig() |
@@ -187,8 +192,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
187 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); | 192 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); |
188 | } | 193 | } |
189 | 194 | ||
190 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez) | 195 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) |
191 | { | 196 | { |
197 | if (engine != "DotNetEngine") | ||
198 | return; | ||
199 | |||
192 | myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | 200 | myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + |
193 | script.Length); | 201 | script.Length); |
194 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, startParam, postOnRez); | 202 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, startParam, postOnRez); |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index af7fca3..282559a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -353,6 +353,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
353 | /// <param name="param">Array of parameters to match event mask</param> | 353 | /// <param name="param">Array of parameters to match event mask</param> |
354 | public void AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) | 354 | public void AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) |
355 | { | 355 | { |
356 | List<UUID> keylist = new List<UUID>(m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID)); | ||
357 | |||
358 | if (!keylist.Contains(itemID)) // We don't manage that script | ||
359 | return; | ||
360 | |||
356 | lock (eventQueue) | 361 | lock (eventQueue) |
357 | { | 362 | { |
358 | if (eventQueue.Count >= EventExecutionMaxQueueSize) | 363 | if (eventQueue.Count >= EventExecutionMaxQueueSize) |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index b0c6314..26e5ec2 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
56 | public IConfigSource ConfigSource; | 56 | public IConfigSource ConfigSource; |
57 | public IConfig ScriptConfigSource; | 57 | public IConfig ScriptConfigSource; |
58 | public abstract string ScriptEngineName { get; } | 58 | public abstract string ScriptEngineName { get; } |
59 | private bool m_enabled = true; | ||
60 | private bool m_hookUpToServer = false; | ||
59 | 61 | ||
60 | /// <summary> | 62 | /// <summary> |
61 | /// How many seconds between re-reading config-file. 0 = never. ScriptEngine will try to adjust to new config changes. | 63 | /// How many seconds between re-reading config-file. 0 = never. ScriptEngine will try to adjust to new config changes. |
@@ -91,6 +93,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
91 | { | 93 | { |
92 | World = Sceneworld; | 94 | World = Sceneworld; |
93 | ConfigSource = config; | 95 | ConfigSource = config; |
96 | m_hookUpToServer = HookUpToServer; | ||
97 | |||
94 | m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing"); | 98 | m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing"); |
95 | 99 | ||
96 | // Make sure we have config | 100 | // Make sure we have config |
@@ -98,13 +102,16 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
98 | ConfigSource.AddConfig(ScriptEngineName); | 102 | ConfigSource.AddConfig(ScriptEngineName); |
99 | ScriptConfigSource = ConfigSource.Configs[ScriptEngineName]; | 103 | ScriptConfigSource = ConfigSource.Configs[ScriptEngineName]; |
100 | 104 | ||
105 | m_enabled = ScriptConfigSource.GetBoolean("Enabled", true); | ||
106 | if (!m_enabled) | ||
107 | return; | ||
108 | |||
101 | //m_log.Info("[" + ScriptEngineName + "]: InitializeEngine"); | 109 | //m_log.Info("[" + ScriptEngineName + "]: InitializeEngine"); |
102 | 110 | ||
103 | // Create all objects we'll be using | 111 | // Create all objects we'll be using |
104 | m_EventQueueManager = new EventQueueManager(this); | 112 | m_EventQueueManager = new EventQueueManager(this); |
105 | m_EventManager = new EventManager(this, HookUpToServer); | 113 | m_EventManager = new EventManager(this, HookUpToServer); |
106 | // We need to start it | 114 | // We need to start it |
107 | newScriptManager.Start(); | ||
108 | m_ScriptManager = newScriptManager; | 115 | m_ScriptManager = newScriptManager; |
109 | m_AppDomainManager = new AppDomainManager(this); | 116 | m_AppDomainManager = new AppDomainManager(this); |
110 | m_ASYNCLSLCommandManager = new AsyncCommandManager(this); | 117 | m_ASYNCLSLCommandManager = new AsyncCommandManager(this); |
@@ -118,6 +125,17 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
118 | // Or can we assume we are loaded before anything else so we can use proper events? | 125 | // Or can we assume we are loaded before anything else so we can use proper events? |
119 | } | 126 | } |
120 | 127 | ||
128 | public void PostInitialise() | ||
129 | { | ||
130 | if (!m_enabled) | ||
131 | return; | ||
132 | |||
133 | if (m_hookUpToServer) | ||
134 | m_EventManager.HookUpEvents(); | ||
135 | |||
136 | m_ScriptManager.Start(); | ||
137 | } | ||
138 | |||
121 | public void Shutdown() | 139 | public void Shutdown() |
122 | { | 140 | { |
123 | // We are shutting down | 141 | // We are shutting down |
@@ -155,10 +173,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
155 | 173 | ||
156 | public abstract void Initialise(Scene scene, IConfigSource config); | 174 | public abstract void Initialise(Scene scene, IConfigSource config); |
157 | 175 | ||
158 | public void PostInitialise() | ||
159 | { | ||
160 | } | ||
161 | |||
162 | public void Close() | 176 | public void Close() |
163 | { | 177 | { |
164 | } | 178 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index 60333b1..47cb2fd 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -64,6 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
64 | private static bool PrivateThread; | 64 | private static bool PrivateThread; |
65 | private int LoadUnloadMaxQueueSize; | 65 | private int LoadUnloadMaxQueueSize; |
66 | private Object scriptLock = new Object(); | 66 | private Object scriptLock = new Object(); |
67 | private bool m_started = false; | ||
67 | 68 | ||
68 | // Load/Unload structure | 69 | // Load/Unload structure |
69 | private struct LUStruct | 70 | private struct LUStruct |
@@ -119,6 +120,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
119 | public abstract void Initialize(); | 120 | public abstract void Initialize(); |
120 | public void Start() | 121 | public void Start() |
121 | { | 122 | { |
123 | m_started = true; | ||
124 | |||
122 | ReadConfig(); | 125 | ReadConfig(); |
123 | Initialize(); | 126 | Initialize(); |
124 | 127 | ||
@@ -213,6 +216,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
213 | 216 | ||
214 | public void DoScriptLoadUnload() | 217 | public void DoScriptLoadUnload() |
215 | { | 218 | { |
219 | if (!m_started) | ||
220 | return; | ||
221 | |||
216 | lock (LUQueue) | 222 | lock (LUQueue) |
217 | { | 223 | { |
218 | if (LUQueue.Count > 0) | 224 | if (LUQueue.Count > 0) |
@@ -258,7 +264,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
258 | { | 264 | { |
259 | lock (LUQueue) | 265 | lock (LUQueue) |
260 | { | 266 | { |
261 | if (LUQueue.Count >= LoadUnloadMaxQueueSize) | 267 | if ((LUQueue.Count >= LoadUnloadMaxQueueSize) && m_started) |
262 | { | 268 | { |
263 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: ERROR: Load/unload queue item count is at " + LUQueue.Count + ". Config variable \"LoadUnloadMaxQueueSize\" is set to " + LoadUnloadMaxQueueSize + ", so ignoring new script."); | 269 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: ERROR: Load/unload queue item count is at " + LUQueue.Count + ". Config variable \"LoadUnloadMaxQueueSize\" is set to " + LoadUnloadMaxQueueSize + ", so ignoring new script."); |
264 | return; | 270 | return; |