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authorTedd Hansen2008-02-02 03:11:06 +0000
committerTedd Hansen2008-02-02 03:11:06 +0000
commite06ee9fd4bb60c95009af516d92786de2a88f859 (patch)
tree502e98629fded5adcc64ec705e566e57d930d324 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
parentAdded OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS... (diff)
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Added load/unload queue size limit
Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs71
1 files changed, 61 insertions, 10 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 22cffff..53ef217 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -62,9 +62,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
62 #region Declares 62 #region Declares
63 63
64 private Thread scriptLoadUnloadThread; 64 private Thread scriptLoadUnloadThread;
65 private static Thread staticScriptLoadUnloadThread;
65 private int scriptLoadUnloadThread_IdleSleepms; 66 private int scriptLoadUnloadThread_IdleSleepms;
66 private Queue<LUStruct> LUQueue = new Queue<LUStruct>(); 67 private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
67 68 private static bool PrivateThread;
69 private int LoadUnloadMaxQueueSize;
68 70
69 // Load/Unload structure 71 // Load/Unload structure
70 private struct LUStruct 72 private struct LUStruct
@@ -98,6 +100,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
98 public void ReadConfig() 100 public void ReadConfig()
99 { 101 {
100 scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30); 102 scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30);
103 PrivateThread = m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false);
104 LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt("LoadUnloadMaxQueueSize", 100);
101 } 105 }
102 106
103 #region Object init/shutdown 107 #region Object init/shutdown
@@ -107,14 +111,52 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
107 public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine) 111 public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine)
108 { 112 {
109 m_scriptEngine = scriptEngine; 113 m_scriptEngine = scriptEngine;
110 // We should not read config during startup as ScriptEngine may not have config object yet 114 }
115 public void Start()
116 {
117 ReadConfig();
111 118
112 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); 119 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
113 scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); 120
114 scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; 121 //
115 scriptLoadUnloadThread.IsBackground = true; 122 // CREATE THREAD
116 scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; 123 // Private or shared
117 scriptLoadUnloadThread.Start(); 124 //
125 if (PrivateThread)
126 {
127 // Assign one thread per region
128 scriptLoadUnloadThread = StartScriptLoadUnloadThread();
129 }
130 else
131 {
132 // Shared thread - make sure one exist, then assign it to the private
133 if (staticScriptLoadUnloadThread == null)
134 {
135 staticScriptLoadUnloadThread = StartScriptLoadUnloadThread();
136 }
137 scriptLoadUnloadThread = staticScriptLoadUnloadThread;
138 }
139 }
140
141 private static int privateThreadCount = 0;
142 private Thread StartScriptLoadUnloadThread()
143 {
144 Thread t = new Thread(ScriptLoadUnloadThreadLoop);
145 string name = "ScriptLoadUnloadThread:";
146 if (PrivateThread)
147 {
148 name += "Private:" + privateThreadCount;
149 privateThreadCount++;
150 }
151 else
152 {
153 name += "Shared";
154 }
155 t.Name = name;
156 t.IsBackground = true;
157 t.Priority = ThreadPriority.Normal;
158 t.Start();
159 return t;
118 } 160 }
119 161
120 ~ScriptManager() 162 ~ScriptManager()
@@ -122,6 +164,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
122 // Abort load/unload thread 164 // Abort load/unload thread
123 try 165 try
124 { 166 {
167 PleaseShutdown = true;
168 Thread.Sleep(100);
125 if (scriptLoadUnloadThread != null) 169 if (scriptLoadUnloadThread != null)
126 { 170 {
127 if (scriptLoadUnloadThread.IsAlive == true) 171 if (scriptLoadUnloadThread.IsAlive == true)
@@ -148,6 +192,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
148 { 192 {
149 if (LUQueue.Count == 0) 193 if (LUQueue.Count == 0)
150 Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); 194 Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
195 if (PleaseShutdown)
196 return;
151 if (LUQueue.Count > 0) 197 if (LUQueue.Count > 0)
152 { 198 {
153 LUStruct item = LUQueue.Dequeue(); 199 LUStruct item = LUQueue.Dequeue();
@@ -185,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
185 231
186 #endregion 232 #endregion
187 233
188 234
189 235
190 #region Start/Stop/Reset script 236 #region Start/Stop/Reset script
191 237
@@ -198,6 +244,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
198 /// <param name="localID"></param> 244 /// <param name="localID"></param>
199 public void StartScript(uint localID, LLUUID itemID, string Script) 245 public void StartScript(uint localID, LLUUID itemID, string Script)
200 { 246 {
247 if (LUQueue.Count >= LoadUnloadMaxQueueSize)
248 {
249 m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "ERROR: Load/unload queue item count is at " + LUQueue.Count + ". Config variable \"LoadUnloadMaxQueueSize\" is set to " + LoadUnloadMaxQueueSize + ", so ignoring new script.");
250 return;
251 }
252
201 LUStruct ls = new LUStruct(); 253 LUStruct ls = new LUStruct();
202 ls.localID = localID; 254 ls.localID = localID;
203 ls.itemID = itemID; 255 ls.itemID = itemID;
@@ -224,9 +276,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
224 //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); 276 //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
225 277
226 public abstract void _StartScript(uint localID, LLUUID itemID, string Script); 278 public abstract void _StartScript(uint localID, LLUUID itemID, string Script);
227
228 public abstract void _StopScript(uint localID, LLUUID itemID); 279 public abstract void _StopScript(uint localID, LLUUID itemID);
229 280
230 281
231 #endregion 282 #endregion
232 283