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author | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
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committer | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
commit | 7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch) | |
tree | 7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |
parent | Remove a couple compiler warnings. (diff) | |
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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index 43ff4ac..684d133 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -160,6 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
160 | t.IsBackground = true; | 160 | t.IsBackground = true; |
161 | t.Priority = ThreadPriority.Normal; | 161 | t.Priority = ThreadPriority.Normal; |
162 | t.Start(); | 162 | t.Start(); |
163 | OpenSim.Framework.ThreadTracker.Add(t); | ||
163 | return t; | 164 | return t; |
164 | } | 165 | } |
165 | 166 | ||