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authorTedd Hansen2008-02-01 23:36:36 +0000
committerTedd Hansen2008-02-01 23:36:36 +0000
commitd02a90823f2873f1b4de63062e3909d03a5a91fa (patch)
treecb0d8f79fd36bec98bbac39c1185ee40c75e7c6d /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
parentSCRIPT SUPPORT IS STILL BROKEN. (diff)
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SCRIPTING STILL BROKEN
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs23
1 files changed, 20 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index ea87581..45cfced 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -57,12 +57,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
57 // This so that scripts starting or stopping will not slow down other theads or whole system. 57 // This so that scripts starting or stopping will not slow down other theads or whole system.
58 // 58 //
59 [Serializable] 59 [Serializable]
60 public abstract class ScriptManager 60 public abstract class ScriptManager : iScriptEngineFunctionModule
61 { 61 {
62 #region Declares 62 #region Declares
63 63
64 private Thread scriptLoadUnloadThread; 64 private Thread scriptLoadUnloadThread;
65 private int scriptLoadUnloadThread_IdleSleepms = 100; 65 private int scriptLoadUnloadThread_IdleSleepms;
66 private Queue<LUStruct> LUQueue = new Queue<LUStruct>(); 66 private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
67 67
68 68
@@ -95,6 +95,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
95 95
96 #endregion 96 #endregion
97 97
98 public void ReadConfig()
99 {
100 scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30);
101 }
102
98 #region Object init/shutdown 103 #region Object init/shutdown
99 104
100 public ScriptEngineBase.ScriptEngine m_scriptEngine; 105 public ScriptEngineBase.ScriptEngine m_scriptEngine;
@@ -102,6 +107,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
102 public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine) 107 public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine)
103 { 108 {
104 m_scriptEngine = scriptEngine; 109 m_scriptEngine = scriptEngine;
110 ReadConfig();
105 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); 111 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
106 scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); 112 scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
107 scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; 113 scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
@@ -238,7 +244,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
238 Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); 244 Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
239#endif 245#endif
240 // Execute a function in the script 246 // Execute a function in the script
241 //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); 247 //m_scriptEngine.Log.Verbose(ScriptEngineName, "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
242 //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); 248 //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID);
243 IScript Script = GetScript(localID, itemID); 249 IScript Script = GetScript(localID, itemID);
244 if (Script == null) 250 if (Script == null)
@@ -345,5 +351,16 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
345 } 351 }
346 352
347 #endregion 353 #endregion
354
355 /// <summary>
356 /// If set to true then threads and stuff should try to make a graceful exit
357 /// </summary>
358 public bool PleaseShutdown
359 {
360 get { return _PleaseShutdown; }
361 set { _PleaseShutdown = value; }
362 }
363 private bool _PleaseShutdown = false;
364
348 } 365 }
349} \ No newline at end of file 366} \ No newline at end of file