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authorSean Dague2008-02-19 19:16:21 +0000
committerSean Dague2008-02-19 19:16:21 +0000
commit530cc2488461a4ef68a06eaba42698fcdc09f459 (patch)
treed2db34a2dcdb10b3b85aaeb200334ee9a27cae91 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
parentAdded to OpenSim.ini.example: (diff)
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From: Michael Osias <mosias@us.ibm.com>
This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs56
1 files changed, 32 insertions, 24 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 641453e..d47cab8 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
67 private Queue<LUStruct> LUQueue = new Queue<LUStruct>(); 67 private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
68 private static bool PrivateThread; 68 private static bool PrivateThread;
69 private int LoadUnloadMaxQueueSize; 69 private int LoadUnloadMaxQueueSize;
70 private Object scriptLock = new Object();
70 71
71 // Load/Unload structure 72 // Load/Unload structure
72 private struct LUStruct 73 private struct LUStruct
@@ -304,7 +305,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
304 //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); 305 //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID);
305 IScript Script = GetScript(localID, itemID); 306 IScript Script = GetScript(localID, itemID);
306 if (Script == null) 307 if (Script == null)
308 {
307 return; 309 return;
310 }
308//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined 311//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
309///#if DEBUG 312///#if DEBUG
310/// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); 313/// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
@@ -331,37 +334,42 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
331 334
332 public IScript GetScript(uint localID, LLUUID itemID) 335 public IScript GetScript(uint localID, LLUUID itemID)
333 { 336 {
334 if (Scripts.ContainsKey(localID) == false) 337 lock (scriptLock)
335 return null; 338 {
336 339 if (Scripts.ContainsKey(localID) == false)
337 Dictionary<LLUUID, IScript> Obj; 340 return null;
338 Scripts.TryGetValue(localID, out Obj); 341
339 if (Obj.ContainsKey(itemID) == false) 342 Dictionary<LLUUID, IScript> Obj;
340 return null; 343 Scripts.TryGetValue(localID, out Obj);
341 344 if (Obj.ContainsKey(itemID) == false)
342 // Get script 345 return null;
343 IScript Script; 346
344 Obj.TryGetValue(itemID, out Script); 347 // Get script
345 348 IScript Script;
346 return Script; 349 Obj.TryGetValue(itemID, out Script);
350 return Script;
351 }
347 } 352 }
348 353
349 public void SetScript(uint localID, LLUUID itemID, IScript Script) 354 public void SetScript(uint localID, LLUUID itemID, IScript Script)
350 { 355 {
351 // Create object if it doesn't exist 356 lock (scriptLock)
352 if (Scripts.ContainsKey(localID) == false)
353 { 357 {
354 Scripts.Add(localID, new Dictionary<LLUUID, IScript>()); 358 // Create object if it doesn't exist
355 } 359 if (Scripts.ContainsKey(localID) == false)
360 {
361 Scripts.Add(localID, new Dictionary<LLUUID, IScript>());
362 }
356 363
357 // Delete script if it exists 364 // Delete script if it exists
358 Dictionary<LLUUID, IScript> Obj; 365 Dictionary<LLUUID, IScript> Obj;
359 Scripts.TryGetValue(localID, out Obj); 366 Scripts.TryGetValue(localID, out Obj);
360 if (Obj.ContainsKey(itemID) == true) 367 if (Obj.ContainsKey(itemID) == true)
361 Obj.Remove(itemID); 368 Obj.Remove(itemID);
362 369
363 // Add to object 370 // Add to object
364 Obj.Add(itemID, Script); 371 Obj.Add(itemID, Script);
372 }
365 } 373 }
366 374
367 public void RemoveScript(uint localID, LLUUID itemID) 375 public void RemoveScript(uint localID, LLUUID itemID)