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author | Melanie Thielker | 2008-09-24 13:18:06 +0000 |
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committer | Melanie Thielker | 2008-09-24 13:18:06 +0000 |
commit | fb7a29a5efe70a334ccbf6e82e9ee6e7d481beef (patch) | |
tree | 599bf798dae443a82a64f6554694ddbcc845ba98 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |
parent | From: alan webb (alan_webb@us.ibm.com) (diff) | |
download | opensim-SC-fb7a29a5efe70a334ccbf6e82e9ee6e7d481beef.zip opensim-SC-fb7a29a5efe70a334ccbf6e82e9ee6e7d481beef.tar.gz opensim-SC-fb7a29a5efe70a334ccbf6e82e9ee6e7d481beef.tar.bz2 opensim-SC-fb7a29a5efe70a334ccbf6e82e9ee6e7d481beef.tar.xz |
Rename lots of stuff in DNE to reduce source code differences in the
LSL implementation files. Rename lots of stuff in XEngine for the same
reason. Move methods between interfaces. Just refactor stuff.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index 01af0af..c972683 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -48,7 +48,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 49 | ||
50 | public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>(); | 50 | public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>(); |
51 | public Scene World; | 51 | private Scene m_Scene; |
52 | public Scene World | ||
53 | { | ||
54 | get { return m_Scene; } | ||
55 | } | ||
52 | public EventManager m_EventManager; // Handles and queues incoming events from OpenSim | 56 | public EventManager m_EventManager; // Handles and queues incoming events from OpenSim |
53 | public EventQueueManager m_EventQueueManager; // Executes events, handles script threads | 57 | public EventQueueManager m_EventQueueManager; // Executes events, handles script threads |
54 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts | 58 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts |
@@ -94,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
94 | 98 | ||
95 | public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager) | 99 | public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager) |
96 | { | 100 | { |
97 | World = Sceneworld; | 101 | m_Scene = Sceneworld; |
98 | ConfigSource = config; | 102 | ConfigSource = config; |
99 | m_hookUpToServer = HookUpToServer; | 103 | m_hookUpToServer = HookUpToServer; |
100 | 104 | ||