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authorAdam Frisby2008-04-21 07:09:17 +0000
committerAdam Frisby2008-04-21 07:09:17 +0000
commitfef3b3689492dea63693c964bcdbec9f5137eb5e (patch)
tree7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
parent* Terrain Module code has been reformatted to comply with guidelines. (diff)
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* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
index ad41e5b..2bf0e41 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
@@ -27,9 +27,8 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.Threading; 30using System.Threading;
31using OpenSim.Framework;
33 32
34namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase 33namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
35{ 34{
@@ -94,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
94 MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; 93 MaintenanceThreadThread.Name = "ScriptMaintenanceThread";
95 MaintenanceThreadThread.IsBackground = true; 94 MaintenanceThreadThread.IsBackground = true;
96 MaintenanceThreadThread.Start(); 95 MaintenanceThreadThread.Start();
97 OpenSim.Framework.ThreadTracker.Add(MaintenanceThreadThread); 96 ThreadTracker.Add(MaintenanceThreadThread);
98 } 97 }
99 } 98 }
100 99
@@ -144,7 +143,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
144 { 143 {
145 while (true) 144 while (true)
146 { 145 {
147 System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass 146 Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
148 147
149 // Reset counters? 148 // Reset counters?
150 if (MaintenanceLoopTicks_ScriptLoadUnload_ResetCount) 149 if (MaintenanceLoopTicks_ScriptLoadUnload_ResetCount)