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author | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
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committer | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
commit | 7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch) | |
tree | 7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | |
parent | Remove a couple compiler warnings. (diff) | |
download | opensim-SC-7102ac77698f4bfd7406d6e8871db7b006c2cae2.zip opensim-SC-7102ac77698f4bfd7406d6e8871db7b006c2cae2.tar.gz opensim-SC-7102ac77698f4bfd7406d6e8871db7b006c2cae2.tar.bz2 opensim-SC-7102ac77698f4bfd7406d6e8871db7b006c2cae2.tar.xz |
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs index 47446a3..4776ffe 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | |||
@@ -78,6 +78,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
78 | MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; | 78 | MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; |
79 | MaintenanceThreadThread.IsBackground = true; | 79 | MaintenanceThreadThread.IsBackground = true; |
80 | MaintenanceThreadThread.Start(); | 80 | MaintenanceThreadThread.Start(); |
81 | OpenSim.Framework.ThreadTracker.Add(MaintenanceThreadThread); | ||
81 | } | 82 | } |
82 | } | 83 | } |
83 | 84 | ||