diff options
author | Melanie Thielker | 2008-09-25 17:26:32 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-09-25 17:26:32 +0000 |
commit | f11107821e259d544dc42648f4cdba2b123cd71e (patch) | |
tree | 5d288d96a2eb07788ae40130736215599eb9bcec /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |
parent | Mantis#2017. Thank you kindly, Tyre, for a patch that solves: (diff) | |
download | opensim-SC-f11107821e259d544dc42648f4cdba2b123cd71e.zip opensim-SC-f11107821e259d544dc42648f4cdba2b123cd71e.tar.gz opensim-SC-f11107821e259d544dc42648f4cdba2b123cd71e.tar.bz2 opensim-SC-f11107821e259d544dc42648f4cdba2b123cd71e.tar.xz |
Add an extension to allow registering multiple interfaces of a type with
Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index 1e71ae5..7f52793 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -282,7 +282,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
282 | // QIS.functionName); | 282 | // QIS.functionName); |
283 | #endif | 283 | #endif |
284 | // Only pipe event if land supports it. | 284 | // Only pipe event if land supports it. |
285 | if (m_ScriptEngine.World.pipeEventsForScript(QIS.localID)) | 285 | if (m_ScriptEngine.World.PipeEventsForScript(QIS.localID)) |
286 | { | 286 | { |
287 | LastExecutionStarted = DateTime.Now.Ticks; | 287 | LastExecutionStarted = DateTime.Now.Ticks; |
288 | KillCurrentScript = false; | 288 | KillCurrentScript = false; |