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author | Tedd Hansen | 2008-02-21 23:43:58 +0000 |
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committer | Tedd Hansen | 2008-02-21 23:43:58 +0000 |
commit | f75e418211fa072b03515e19f770ee20ba9a80d6 (patch) | |
tree | 22a2338ad41f65fcd563ef9a59daa628469aa46f /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |
parent | * Fixed an issue where the client thread was aborted before the UDP server se... (diff) | |
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Fixes to ScriptEngine thread cleanup on destructor
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index cf66e7a..11fd896 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
134 | try | 134 | try |
135 | { | 135 | { |
136 | EventQueueThread.Abort(); // Send abort | 136 | EventQueueThread.Abort(); // Send abort |
137 | EventQueueThread.Join(); // Wait for it | 137 | //EventQueueThread.Join(); // Wait for it |
138 | } | 138 | } |
139 | catch (Exception) | 139 | catch (Exception) |
140 | { | 140 | { |