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authorJeff Ames2008-08-18 00:39:10 +0000
committerJeff Ames2008-08-18 00:39:10 +0000
commit6ef9d4da901a346c232458317cca6268da888e2e (patch)
treedd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
parentUpdate svn properties, minor formatting cleanup. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index 255ab99..4376e00 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
44 public class EventQueueThreadClass : iScriptEngineFunctionModule 44 public class EventQueueThreadClass : iScriptEngineFunctionModule
45 { 45 {
46 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 /// <summary> 48 /// <summary>
49 /// How many ms to sleep if queue is empty 49 /// How many ms to sleep if queue is empty
50 /// </summary> 50 /// </summary>