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author | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
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committer | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
commit | 7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch) | |
tree | 7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |
parent | Remove a couple compiler warnings. (diff) | |
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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index d4db935..6f96654 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -117,6 +117,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
117 | EventQueueThread.Priority = MyThreadPriority; | 117 | EventQueueThread.Priority = MyThreadPriority; |
118 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | 118 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; |
119 | EventQueueThread.Start(); | 119 | EventQueueThread.Start(); |
120 | OpenSim.Framework.ThreadTracker.Add(EventQueueThread); | ||
120 | 121 | ||
121 | // Look at this... Don't you wish everyone did that solid coding everywhere? :P | 122 | // Look at this... Don't you wish everyone did that solid coding everywhere? :P |
122 | if (ThreadCount == int.MaxValue) | 123 | if (ThreadCount == int.MaxValue) |