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authorTedd Hansen2008-02-01 20:12:25 +0000
committerTedd Hansen2008-02-01 20:12:25 +0000
commita9c1f3fdb4f7c7de0fe5e61ed0ecad7318137973 (patch)
treeb4f7d09923248de11a88b7faf1f40521e9f1efc6 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
parentHighly experimental (diff)
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Experimental
Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs52
1 files changed, 45 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index 70db724..730b63e 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -69,21 +69,25 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
69 /// <summary> 69 /// <summary>
70 /// List of threads processing event queue 70 /// List of threads processing event queue
71 /// </summary> 71 /// </summary>
72 private List<EventQueueThreadClass> eventQueueThreads = new List<EventQueueThreadClass>(); 72 private List<EventQueueThreadClass> eventQueueThreads;// = new List<EventQueueThreadClass>();
73 private object eventQueueThreadsLock = new object(); 73 private object eventQueueThreadsLock;// = new object();
74
75 private static List<EventQueueThreadClass> staticEventQueueThreads;// = new List<EventQueueThreadClass>();
76 private static object staticEventQueueThreadsLock;// = new object();
74 77
75 public object queueLock = new object(); // Mutex lock object 78 public object queueLock = new object(); // Mutex lock object
76 79
77 /// <summary> 80 /// <summary>
78 /// How many threads to process queue with 81 /// How many threads to process queue with
79 /// </summary> 82 /// </summary>
80 private int numberOfThreads = 2; 83 private int numberOfThreads;
81 84
82 /// <summary> 85 /// <summary>
83 /// Maximum time one function can use for execution before we perform a thread kill 86 /// Maximum time one function can use for execution before we perform a thread kill
84 /// </summary> 87 /// </summary>
85 private int maxFunctionExecutionTimems = 50; 88 private int maxFunctionExecutionTimems;
86 private bool EnforceMaxExecutionTime = true; 89 private bool EnforceMaxExecutionTime;
90
87 91
88 /// <summary> 92 /// <summary>
89 /// Queue containing events waiting to be executed 93 /// Queue containing events waiting to be executed
@@ -138,6 +142,36 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
138 { 142 {
139 m_ScriptEngine = _ScriptEngine; 143 m_ScriptEngine = _ScriptEngine;
140 144
145
146 // Create thread pool list and lock object
147 // Determine from config if threads should be dedicated to regions or shared
148 if (m_ScriptEngine.ScriptConfigSource.GetBoolean("PrivateRegionThreads", false))
149 {
150 // PRIVATE THREAD POOL PER REGION
151 eventQueueThreads = new List<EventQueueThreadClass>();
152 eventQueueThreadsLock = new object();
153 }
154 else
155 {
156 // SHARED THREAD POOL
157 // Crate the objects in statics
158 if (staticEventQueueThreads == null)
159 staticEventQueueThreads = new List<EventQueueThreadClass>();
160 if (staticEventQueueThreadsLock == null)
161 staticEventQueueThreadsLock = new object();
162
163 // Create local reference to them
164 eventQueueThreads = staticEventQueueThreads;
165 eventQueueThreadsLock = staticEventQueueThreadsLock;
166 }
167
168 numberOfThreads = m_ScriptEngine.ScriptConfigSource.GetInt("NumberOfScriptThreads", 2);
169
170 maxFunctionExecutionTimems = m_ScriptEngine.ScriptConfigSource.GetInt("MaxEventExecutionTimeMs", 5000);
171 EnforceMaxExecutionTime = m_ScriptEngine.ScriptConfigSource.GetBoolean("EnforceMaxEventExecutionTime", false);
172
173
174
141 // Start function max exec time enforcement thread 175 // Start function max exec time enforcement thread
142 if (EnforceMaxExecutionTime) 176 if (EnforceMaxExecutionTime)
143 { 177 {
@@ -150,9 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
150 // 184 //
151 // Start event queue processing threads (worker threads) 185 // Start event queue processing threads (worker threads)
152 // 186 //
187
153 lock (eventQueueThreadsLock) 188 lock (eventQueueThreadsLock)
154 { 189 {
155 for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) 190 for (int ThreadCount = eventQueueThreads.Count; ThreadCount <= numberOfThreads; ThreadCount++)
156 { 191 {
157 StartNewThreadClass(); 192 StartNewThreadClass();
158 } 193 }
@@ -315,7 +350,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
315 } 350 }
316 } 351 }
317 352
318 private static void AbortThreadClass(EventQueueThreadClass threadClass) 353 private void AbortThreadClass(EventQueueThreadClass threadClass)
319 { 354 {
320 try 355 try
321 { 356 {
@@ -326,12 +361,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
326 Console.WriteLine("Could you please report this to Tedd:"); 361 Console.WriteLine("Could you please report this to Tedd:");
327 Console.WriteLine("Script thread execution timeout kill ended in exception: " + ex.ToString()); 362 Console.WriteLine("Script thread execution timeout kill ended in exception: " + ex.ToString());
328 } 363 }
364 m_ScriptEngine.Log.Debug("DotNetEngine", "Killed script execution thread, count: " + eventQueueThreads.Count);
329 } 365 }
330 366
331 private void StartNewThreadClass() 367 private void StartNewThreadClass()
332 { 368 {
333 EventQueueThreadClass eqtc = new EventQueueThreadClass(this); 369 EventQueueThreadClass eqtc = new EventQueueThreadClass(this);
334 eventQueueThreads.Add(eqtc); 370 eventQueueThreads.Add(eqtc);
371 m_ScriptEngine.Log.Debug("DotNetEngine", "Started new script execution thread, count: " + eventQueueThreads.Count);
372
335 } 373 }
336 } 374 }
337} \ No newline at end of file 375} \ No newline at end of file