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author | Teravus Ovares | 2008-06-05 13:24:59 +0000 |
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committer | Teravus Ovares | 2008-06-05 13:24:59 +0000 |
commit | e12baa5eb33882fc1d4c6aa0886037e00d726e2e (patch) | |
tree | 79c88e2ceef55f8430dec81b91e9086f2f5876e7 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |
parent | * Don't create ghost prim when rezzing objects from inventory (diff) | |
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* This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 7cbbd4f..c6eebf1 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -155,7 +155,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
155 | // should be fixed to something better :) | 155 | // should be fixed to something better :) |
156 | public LSL_Types.key[] _key; | 156 | public LSL_Types.key[] _key; |
157 | public LSL_Types.Quaternion[] _Quaternion; | 157 | public LSL_Types.Quaternion[] _Quaternion; |
158 | public LSL_Types.Vector3[] _Vector3; | 158 | public LSL_Types.Vector3[] _Vector3; // Pos |
159 | public LSL_Types.Vector3[] _Vector32; // Vel | ||
159 | public bool[] _bool; | 160 | public bool[] _bool; |
160 | public int[] _int; | 161 | public int[] _int; |
161 | public string[] _string; | 162 | public string[] _string; |