diff options
author | Charles Krinke | 2008-06-28 16:08:12 +0000 |
---|---|---|
committer | Charles Krinke | 2008-06-28 16:08:12 +0000 |
commit | 9a0ef22ed979433f4d017a252173f38fe5e56892 (patch) | |
tree | 98bd25e3a49a38922b37728df4de9e0fa5b7366a /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |
parent | plumbing for multiple inventory servers. Mostly done on the region server side. (diff) | |
download | opensim-SC-9a0ef22ed979433f4d017a252173f38fe5e56892.zip opensim-SC-9a0ef22ed979433f4d017a252173f38fe5e56892.tar.gz opensim-SC-9a0ef22ed979433f4d017a252173f38fe5e56892.tar.bz2 opensim-SC-9a0ef22ed979433f4d017a252173f38fe5e56892.tar.xz |
Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 5a3ebc7..93b68d4 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -186,7 +186,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
186 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); | 186 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); |
187 | } | 187 | } |
188 | 188 | ||
189 | public void OnRezScript(uint localID, LLUUID itemID, string script) | 189 | public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez) |
190 | { | 190 | { |
191 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | 191 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + |
192 | script.Length); | 192 | script.Length); |