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authorMelanie Thielker2008-09-23 15:14:15 +0000
committerMelanie Thielker2008-09-23 15:14:15 +0000
commit420a645036a563452351364869601b04289c015c (patch)
tree45828d65f35f21f49c114007a83e04a6e8db8de5 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
parentthis add POST support for asset services (howto forthcoming) and fixes (diff)
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Remove Common/LSL_Types.cs. Both script engines now use a single version
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
index c72be7c..d52b642 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
@@ -35,6 +35,7 @@ using OpenSim.Region.Interfaces;
35using OpenSim.Region; 35using OpenSim.Region;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.ScriptEngine.Shared;
38 39
39namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase 40namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
40{ 41{