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authorTedd Hansen2008-01-12 14:30:22 +0000
committerTedd Hansen2008-01-12 14:30:22 +0000
commitbacbade369a5244f9bcc611488b59f3bd4c8a564 (patch)
tree2cd909eff401066a69dba96615cbf736fdd73be5 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs
parent* Trying something to see if it helps teleports and border crossings (diff)
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Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs)112
1 files changed, 56 insertions, 56 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs
index db9a535..00ea078 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs
@@ -1,57 +1,57 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29namespace OpenSim.Region.ScriptEngine.DotNetEngine 29namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
30{ 30{
31 public static class Common 31 public static class Common
32 { 32 {
33 public static bool debug = true; 33 public static bool debug = true;
34 public static ScriptEngine mySE; 34 public static ScriptEngine mySE;
35 35
36 // This class just contains some static log stuff used for debugging. 36 // This class just contains some static log stuff used for debugging.
37 37
38 //public delegate void SendToDebugEventDelegate(string Message); 38 //public delegate void SendToDebugEventDelegate(string Message);
39 //public delegate void SendToLogEventDelegate(string Message); 39 //public delegate void SendToLogEventDelegate(string Message);
40 //static public event SendToDebugEventDelegate SendToDebugEvent; 40 //static public event SendToDebugEventDelegate SendToDebugEvent;
41 //static public event SendToLogEventDelegate SendToLogEvent; 41 //static public event SendToLogEventDelegate SendToLogEvent;
42 42
43 public static void SendToDebug(string Message) 43 public static void SendToDebug(string Message)
44 { 44 {
45 //if (Debug == true) 45 //if (Debug == true)
46 mySE.Log.Verbose("ScriptEngine", "Debug: " + Message); 46 mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
47 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); 47 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
48 } 48 }
49 49
50 public static void SendToLog(string Message) 50 public static void SendToLog(string Message)
51 { 51 {
52 //if (Debug == true) 52 //if (Debug == true)
53 mySE.Log.Verbose("ScriptEngine", "LOG: " + Message); 53 mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
54 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); 54 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
55 } 55 }
56 } 56 }
57} \ No newline at end of file 57} \ No newline at end of file