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authorJeff Ames2008-05-30 08:35:57 +0000
committerJeff Ames2008-05-30 08:35:57 +0000
commit04625109560fb54d613b1fc9c81a8a9f387720c9 (patch)
treeaf00035a676beee3542a55cd13ce09e57f1ad778 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs
parentthanks krtaylor for a (diff)
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Update svn properties. Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs
index c793add..ba6a98c 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
57 bool handled = false; 57 bool handled = false;
58 58
59 // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely 59 // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely
60 xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID()); 60 xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
61 61
62 // And since the xmlrpc request queue is actually shared among all regions on the simulator, we need 62 // And since the xmlrpc request queue is actually shared among all regions on the simulator, we need
63 // to look in each one for the appropriate handler 63 // to look in each one for the appropriate handler
@@ -96,9 +96,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
96 96
97 // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely 97 // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely
98 xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID()); 98 xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
99 99
100 // And this is another shared queue... so we check each of the script engines for a handler 100 // And this is another shared queue... so we check each of the script engines for a handler
101 foreach (ScriptEngine sman in ScriptEngine.ScriptEngines) 101 foreach (ScriptEngine sman in ScriptEngine.ScriptEngines)
102 { 102 {
103 if (sman.m_ScriptManager.GetScript(srdInfo.m_localID,srdInfo.m_itemID) != null) { 103 if (sman.m_ScriptManager.GetScript(srdInfo.m_localID,srdInfo.m_itemID) != null) {
104 104
@@ -116,7 +116,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
116 handled = true; 116 handled = true;
117 } 117 }
118 } 118 }
119 119
120 if (! handled) 120 if (! handled)
121 { 121 {
122 Console.WriteLine("Unhandled xml_srdrequest: " + srdInfo.GetReqID()); 122 Console.WriteLine("Unhandled xml_srdrequest: " + srdInfo.GetReqID());