diff options
author | Melanie Thielker | 2008-09-25 05:13:44 +0000 |
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committer | Melanie Thielker | 2008-09-25 05:13:44 +0000 |
commit | f3c8963c86dbc969541ede80ae37eb59d26b7809 (patch) | |
tree | ff1e5cea74e9d5c2b73c476320a7bddf11d93766 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs | |
parent | Mantis#2123. Thank you kindly, Idb for a patch that solves: (diff) | |
download | opensim-SC-f3c8963c86dbc969541ede80ae37eb59d26b7809.zip opensim-SC-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.gz opensim-SC-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.bz2 opensim-SC-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.xz |
Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs deleted file mode 100644 index 7940b36..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs +++ /dev/null | |||
@@ -1,139 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | ||
34 | { | ||
35 | public class Timer | ||
36 | { | ||
37 | public AsyncCommandManager m_CmdManager; | ||
38 | |||
39 | public Timer(AsyncCommandManager CmdManager) | ||
40 | { | ||
41 | m_CmdManager = CmdManager; | ||
42 | } | ||
43 | |||
44 | // | ||
45 | // TIMER | ||
46 | // | ||
47 | private class TimerClass | ||
48 | { | ||
49 | public uint localID; | ||
50 | public UUID itemID; | ||
51 | //public double interval; | ||
52 | public long interval; | ||
53 | //public DateTime next; | ||
54 | public long next; | ||
55 | } | ||
56 | |||
57 | private List<TimerClass> Timers = new List<TimerClass>(); | ||
58 | private object TimerListLock = new object(); | ||
59 | |||
60 | public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec) | ||
61 | { | ||
62 | // Console.WriteLine("SetTimerEvent"); | ||
63 | |||
64 | // Always remove first, in case this is a re-set | ||
65 | UnSetTimerEvents(m_localID, m_itemID); | ||
66 | if (sec == 0) // Disabling timer | ||
67 | return; | ||
68 | |||
69 | // Add to timer | ||
70 | TimerClass ts = new TimerClass(); | ||
71 | ts.localID = m_localID; | ||
72 | ts.itemID = m_itemID; | ||
73 | ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait | ||
74 | // 2193386136332921 ticks | ||
75 | // 219338613 seconds | ||
76 | |||
77 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
78 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
79 | lock (TimerListLock) | ||
80 | { | ||
81 | Timers.Add(ts); | ||
82 | } | ||
83 | } | ||
84 | |||
85 | public void UnSetTimerEvents(uint m_localID, UUID m_itemID) | ||
86 | { | ||
87 | // Remove from timer | ||
88 | lock (TimerListLock) | ||
89 | { | ||
90 | foreach (TimerClass ts in new ArrayList(Timers)) | ||
91 | { | ||
92 | if (ts.localID == m_localID && ts.itemID == m_itemID) | ||
93 | Timers.Remove(ts); | ||
94 | } | ||
95 | } | ||
96 | |||
97 | // Old method: Create new list | ||
98 | //List<TimerClass> NewTimers = new List<TimerClass>(); | ||
99 | //foreach (TimerClass ts in Timers) | ||
100 | //{ | ||
101 | // if (ts.localID != m_localID && ts.itemID != m_itemID) | ||
102 | // { | ||
103 | // NewTimers.Add(ts); | ||
104 | // } | ||
105 | //} | ||
106 | //Timers.Clear(); | ||
107 | //Timers = NewTimers; | ||
108 | //} | ||
109 | } | ||
110 | |||
111 | public void CheckTimerEvents() | ||
112 | { | ||
113 | // Nothing to do here? | ||
114 | if (Timers.Count == 0) | ||
115 | return; | ||
116 | |||
117 | lock (TimerListLock) | ||
118 | { | ||
119 | // Go through all timers | ||
120 | foreach (TimerClass ts in Timers) | ||
121 | { | ||
122 | // Time has passed? | ||
123 | if (ts.next < DateTime.Now.Ticks) | ||
124 | { | ||
125 | // Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | ||
126 | // Add it to queue | ||
127 | m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, | ||
128 | null); | ||
129 | m_CmdManager.m_ScriptEngine.World.EventManager.TriggerTimerEvent(ts.localID, ((double)ts.interval / 10000000)); | ||
130 | // set next interval | ||
131 | |||
132 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
133 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
134 | } | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | } | ||