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authorMelanie Thielker2008-09-26 13:16:11 +0000
committerMelanie Thielker2008-09-26 13:16:11 +0000
commit824283ca3c2ab54868ed61fdb0a329221d69e5fa (patch)
tree9013892fa2afa579bffe8bdcd6a46e2242ed085c /OpenSim/Region/ScriptEngine/Common/ScriptBaseClass.cs
parent* Wind updates. Still random.. but in 4 directions instead of two! (diff)
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Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptBaseClass.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptBaseClass.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptBaseClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptBaseClass.cs
index 927ab2c..dc3ae05 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptBaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptBaseClass.cs
@@ -29,7 +29,6 @@ using System;
29using System.Runtime.Remoting.Lifetime; 29using System.Runtime.Remoting.Lifetime;
30using System.Threading; 30using System.Threading;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
33using OpenSim.Region.ScriptEngine.Shared; 32using OpenSim.Region.ScriptEngine.Shared;
34using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; 33using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
35using OpenSim.Region.ScriptEngine.Interfaces; 34using OpenSim.Region.ScriptEngine.Interfaces;