diff options
author | Tedd Hansen | 2008-02-25 11:29:24 +0000 |
---|---|---|
committer | Tedd Hansen | 2008-02-25 11:29:24 +0000 |
commit | 66cc8f99f67c2fd4679a4501bee6f008d80eae69 (patch) | |
tree | 20137df6af2615c4d02cd79780995e5fe3be2797 /OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs | |
parent | * Message Server Linkages (still not ready for use so don't start it yet) (diff) | |
download | opensim-SC-66cc8f99f67c2fd4679a4501bee6f008d80eae69.zip opensim-SC-66cc8f99f67c2fd4679a4501bee6f008d80eae69.tar.gz opensim-SC-66cc8f99f67c2fd4679a4501bee6f008d80eae69.tar.bz2 opensim-SC-66cc8f99f67c2fd4679a4501bee6f008d80eae69.tar.xz |
I'm the stupidest stupid in the whole world. :)
Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs index 08f6009..27b3050 100644 --- a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs | |||
@@ -105,6 +105,18 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
105 | } | 105 | } |
106 | private void Save() | 106 | private void Save() |
107 | { | 107 | { |
108 | if (Position.x > 255) | ||
109 | Position.x = 255; | ||
110 | if (Position.x < 0) | ||
111 | Position.x = 0; | ||
112 | if (Position.y > 255) | ||
113 | Position.y = 255; | ||
114 | if (Position.y < 0) | ||
115 | Position.y = 0; | ||
116 | if (Position.z > 768) | ||
117 | Position.z = 768; | ||
118 | if (Position.z < 0) | ||
119 | Position.z = 0; | ||
108 | prim.OSSL.llSetPos(Position); | 120 | prim.OSSL.llSetPos(Position); |
109 | } | 121 | } |
110 | 122 | ||
@@ -118,11 +130,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
118 | set | 130 | set |
119 | { | 131 | { |
120 | Load(); | 132 | Load(); |
121 | Position.x += value; | 133 | Position.x = value; |
122 | if (Position.x > 255) | ||
123 | Position.x = 255; | ||
124 | if (Position.x < 0) | ||
125 | Position.x = 0; | ||
126 | Save(); | 134 | Save(); |
127 | } | 135 | } |
128 | } | 136 | } |
@@ -136,11 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
136 | set | 144 | set |
137 | { | 145 | { |
138 | Load(); | 146 | Load(); |
139 | Position.y += value; | 147 | Position.y = value; |
140 | if (Position.y > 255) | ||
141 | Position.y = 255; | ||
142 | if (Position.y < 0) | ||
143 | Position.y = 0; | ||
144 | Save(); | 148 | Save(); |
145 | } | 149 | } |
146 | } | 150 | } |
@@ -154,11 +158,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
154 | set | 158 | set |
155 | { | 159 | { |
156 | Load(); | 160 | Load(); |
157 | Position.z += value; | 161 | Position.z = value; |
158 | if (Position.z > 255) | ||
159 | Position.z = 255; | ||
160 | if (Position.z < 0) | ||
161 | Position.z = 0; | ||
162 | Save(); | 162 | Save(); |
163 | } | 163 | } |
164 | } | 164 | } |
@@ -191,7 +191,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
191 | set | 191 | set |
192 | { | 192 | { |
193 | Load(); | 193 | Load(); |
194 | Rotation.x += value; | 194 | Rotation.x = value; |
195 | Save(); | 195 | Save(); |
196 | } | 196 | } |
197 | } | 197 | } |
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
205 | set | 205 | set |
206 | { | 206 | { |
207 | Load(); | 207 | Load(); |
208 | Rotation.y += value; | 208 | Rotation.y = value; |
209 | Save(); | 209 | Save(); |
210 | } | 210 | } |
211 | } | 211 | } |
@@ -219,7 +219,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
219 | set | 219 | set |
220 | { | 220 | { |
221 | Load(); | 221 | Load(); |
222 | Rotation.z += value; | 222 | Rotation.z = value; |
223 | Save(); | 223 | Save(); |
224 | } | 224 | } |
225 | } | 225 | } |
@@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
233 | set | 233 | set |
234 | { | 234 | { |
235 | Load(); | 235 | Load(); |
236 | Rotation.s += value; | 236 | Rotation.s = value; |
237 | Save(); | 237 | Save(); |
238 | } | 238 | } |
239 | } | 239 | } |