diff options
author | Homer Horwitz | 2008-09-14 15:46:54 +0000 |
---|---|---|
committer | Homer Horwitz | 2008-09-14 15:46:54 +0000 |
commit | 4ba7ce5981b8134a19970fc9c476f6c6d31b0cc9 (patch) | |
tree | 14b4427b92eaca2806b35e19d0b6f16a42515d06 /OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |
parent | Mantis #2186 (diff) | |
download | opensim-SC-4ba7ce5981b8134a19970fc9c476f6c6d31b0cc9.zip opensim-SC-4ba7ce5981b8134a19970fc9c476f6c6d31b0cc9.tar.gz opensim-SC-4ba7ce5981b8134a19970fc9c476f6c6d31b0cc9.tar.bz2 opensim-SC-4ba7ce5981b8134a19970fc9c476f6c6d31b0cc9.tar.xz |
Added some further clipping to color- and alpha-values.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 100 |
1 files changed, 51 insertions, 49 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 1090c42..39502b6 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -1181,9 +1181,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1181 | if (face > -1) | 1181 | if (face > -1) |
1182 | { | 1182 | { |
1183 | texcolor = tex.CreateFace((uint)face).RGBA; | 1183 | texcolor = tex.CreateFace((uint)face).RGBA; |
1184 | texcolor.R = (float)color.x; | 1184 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
1185 | texcolor.G = (float)color.y; | 1185 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
1186 | texcolor.B = (float)color.z; | 1186 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
1187 | tex.FaceTextures[face].RGBA = texcolor; | 1187 | tex.FaceTextures[face].RGBA = texcolor; |
1188 | part.UpdateTexture(tex); | 1188 | part.UpdateTexture(tex); |
1189 | return; | 1189 | return; |
@@ -1195,15 +1195,15 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1195 | if (tex.FaceTextures[i] != null) | 1195 | if (tex.FaceTextures[i] != null) |
1196 | { | 1196 | { |
1197 | texcolor = tex.FaceTextures[i].RGBA; | 1197 | texcolor = tex.FaceTextures[i].RGBA; |
1198 | texcolor.R = (float)color.x; | 1198 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
1199 | texcolor.G = (float)color.y; | 1199 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
1200 | texcolor.B = (float)color.z; | 1200 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
1201 | tex.FaceTextures[i].RGBA = texcolor; | 1201 | tex.FaceTextures[i].RGBA = texcolor; |
1202 | } | 1202 | } |
1203 | texcolor = tex.DefaultTexture.RGBA; | 1203 | texcolor = tex.DefaultTexture.RGBA; |
1204 | texcolor.R = (float)color.x; | 1204 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
1205 | texcolor.G = (float)color.y; | 1205 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
1206 | texcolor.B = (float)color.z; | 1206 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
1207 | tex.DefaultTexture.RGBA = texcolor; | 1207 | tex.DefaultTexture.RGBA = texcolor; |
1208 | } | 1208 | } |
1209 | part.UpdateTexture(tex); | 1209 | part.UpdateTexture(tex); |
@@ -1340,7 +1340,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1340 | if (face > -1) | 1340 | if (face > -1) |
1341 | { | 1341 | { |
1342 | texcolor = tex.CreateFace((uint)face).RGBA; | 1342 | texcolor = tex.CreateFace((uint)face).RGBA; |
1343 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 1343 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
1344 | tex.FaceTextures[face].RGBA = texcolor; | 1344 | tex.FaceTextures[face].RGBA = texcolor; |
1345 | part.UpdateTexture(tex); | 1345 | part.UpdateTexture(tex); |
1346 | return; | 1346 | return; |
@@ -1352,12 +1352,12 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1352 | if (tex.FaceTextures[i] != null) | 1352 | if (tex.FaceTextures[i] != null) |
1353 | { | 1353 | { |
1354 | texcolor = tex.FaceTextures[i].RGBA; | 1354 | texcolor = tex.FaceTextures[i].RGBA; |
1355 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 1355 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
1356 | tex.FaceTextures[i].RGBA = texcolor; | 1356 | tex.FaceTextures[i].RGBA = texcolor; |
1357 | } | 1357 | } |
1358 | } | 1358 | } |
1359 | texcolor = tex.DefaultTexture.RGBA; | 1359 | texcolor = tex.DefaultTexture.RGBA; |
1360 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 1360 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
1361 | tex.DefaultTexture.RGBA = texcolor; | 1361 | tex.DefaultTexture.RGBA = texcolor; |
1362 | part.UpdateTexture(tex); | 1362 | part.UpdateTexture(tex); |
1363 | return; | 1363 | return; |
@@ -1444,9 +1444,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1444 | if (light) | 1444 | if (light) |
1445 | { | 1445 | { |
1446 | part.Shape.LightEntry = true; | 1446 | part.Shape.LightEntry = true; |
1447 | part.Shape.LightColorR = (float)color.x; | 1447 | part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); |
1448 | part.Shape.LightColorG = (float)color.y; | 1448 | part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); |
1449 | part.Shape.LightColorB = (float)color.z; | 1449 | part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); |
1450 | part.Shape.LightIntensity = intensity; | 1450 | part.Shape.LightIntensity = intensity; |
1451 | part.Shape.LightRadius = radius; | 1451 | part.Shape.LightRadius = radius; |
1452 | part.Shape.LightFalloff = falloff; | 1452 | part.Shape.LightFalloff = falloff; |
@@ -2866,9 +2866,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2866 | if (face > -1) | 2866 | if (face > -1) |
2867 | { | 2867 | { |
2868 | texcolor = tex.CreateFace((uint)face).RGBA; | 2868 | texcolor = tex.CreateFace((uint)face).RGBA; |
2869 | texcolor.R = (float)Math.Min(Math.Max(color.x, 0.0), 1.0); | 2869 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
2870 | texcolor.G = (float)Math.Min(Math.Max(color.y, 0.0), 1.0); | 2870 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
2871 | texcolor.B = (float)Math.Min(Math.Max(color.z, 0.0), 1.0); | 2871 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
2872 | tex.FaceTextures[face].RGBA = texcolor; | 2872 | tex.FaceTextures[face].RGBA = texcolor; |
2873 | part.UpdateTexture(tex); | 2873 | part.UpdateTexture(tex); |
2874 | return; | 2874 | return; |
@@ -2876,25 +2876,25 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2876 | else if (face == -1) | 2876 | else if (face == -1) |
2877 | { | 2877 | { |
2878 | texcolor = tex.DefaultTexture.RGBA; | 2878 | texcolor = tex.DefaultTexture.RGBA; |
2879 | texcolor.R = (float)Math.Min(Math.Max(color.x, 0.0), 1.0); | 2879 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
2880 | texcolor.G = (float)Math.Min(Math.Max(color.y, 0.0), 1.0); | 2880 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
2881 | texcolor.B = (float)Math.Min(Math.Max(color.z, 0.0), 1.0); | 2881 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
2882 | tex.DefaultTexture.RGBA = texcolor; | 2882 | tex.DefaultTexture.RGBA = texcolor; |
2883 | for (uint i = 0; i < 32; i++) | 2883 | for (uint i = 0; i < 32; i++) |
2884 | { | 2884 | { |
2885 | if (tex.FaceTextures[i] != null) | 2885 | if (tex.FaceTextures[i] != null) |
2886 | { | 2886 | { |
2887 | texcolor = tex.FaceTextures[i].RGBA; | 2887 | texcolor = tex.FaceTextures[i].RGBA; |
2888 | texcolor.R = (float)Math.Min(Math.Max(color.x, 0.0), 1.0); | 2888 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
2889 | texcolor.G = (float)Math.Min(Math.Max(color.y, 0.0), 1.0); | 2889 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
2890 | texcolor.B = (float)Math.Min(Math.Max(color.z, 0.0), 1.0); | 2890 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
2891 | tex.FaceTextures[i].RGBA = texcolor; | 2891 | tex.FaceTextures[i].RGBA = texcolor; |
2892 | } | 2892 | } |
2893 | } | 2893 | } |
2894 | texcolor = tex.DefaultTexture.RGBA; | 2894 | texcolor = tex.DefaultTexture.RGBA; |
2895 | texcolor.R = (float)Math.Min(Math.Max(color.x, 0.0), 1.0); | 2895 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
2896 | texcolor.G = (float)Math.Min(Math.Max(color.y, 0.0), 1.0); | 2896 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
2897 | texcolor.B = (float)Math.Min(Math.Max(color.z, 0.0), 1.0); | 2897 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
2898 | tex.DefaultTexture.RGBA = texcolor; | 2898 | tex.DefaultTexture.RGBA = texcolor; |
2899 | part.UpdateTexture(tex); | 2899 | part.UpdateTexture(tex); |
2900 | return; | 2900 | return; |
@@ -2913,34 +2913,34 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2913 | if (face > -1) | 2913 | if (face > -1) |
2914 | { | 2914 | { |
2915 | texcolor = tex.CreateFace((uint)face).RGBA; | 2915 | texcolor = tex.CreateFace((uint)face).RGBA; |
2916 | texcolor.R = (float)Math.Min(Math.Max(color.x, 0.0), 1.0); | 2916 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
2917 | texcolor.G = (float)Math.Min(Math.Max(color.y, 0.0), 1.0); | 2917 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
2918 | texcolor.B = (float)Math.Min(Math.Max(color.z, 0.0), 1.0); | 2918 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
2919 | tex.FaceTextures[face].RGBA = texcolor; | 2919 | tex.FaceTextures[face].RGBA = texcolor; |
2920 | part.UpdateTexture(tex); | 2920 | part.UpdateTexture(tex); |
2921 | } | 2921 | } |
2922 | else if (face == -1) | 2922 | else if (face == -1) |
2923 | { | 2923 | { |
2924 | texcolor = tex.DefaultTexture.RGBA; | 2924 | texcolor = tex.DefaultTexture.RGBA; |
2925 | texcolor.R = (float)Math.Min(Math.Max(color.x, 0.0), 1.0); | 2925 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
2926 | texcolor.G = (float)Math.Min(Math.Max(color.y, 0.0), 1.0); | 2926 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
2927 | texcolor.B = (float)Math.Min(Math.Max(color.z, 0.0), 1.0); | 2927 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
2928 | tex.DefaultTexture.RGBA = texcolor; | 2928 | tex.DefaultTexture.RGBA = texcolor; |
2929 | for (uint i = 0; i < 32; i++) | 2929 | for (uint i = 0; i < 32; i++) |
2930 | { | 2930 | { |
2931 | if (tex.FaceTextures[i] != null) | 2931 | if (tex.FaceTextures[i] != null) |
2932 | { | 2932 | { |
2933 | texcolor = tex.FaceTextures[i].RGBA; | 2933 | texcolor = tex.FaceTextures[i].RGBA; |
2934 | texcolor.R = (float)Math.Min(Math.Max(color.x, 0.0), 1.0); | 2934 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
2935 | texcolor.G = (float)Math.Min(Math.Max(color.y, 0.0), 1.0); | 2935 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
2936 | texcolor.B = (float)Math.Min(Math.Max(color.z, 0.0), 1.0); | 2936 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
2937 | tex.FaceTextures[i].RGBA = texcolor; | 2937 | tex.FaceTextures[i].RGBA = texcolor; |
2938 | } | 2938 | } |
2939 | } | 2939 | } |
2940 | texcolor = tex.DefaultTexture.RGBA; | 2940 | texcolor = tex.DefaultTexture.RGBA; |
2941 | texcolor.R = (float)Math.Min(Math.Max(color.x, 0.0), 1.0); | 2941 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); |
2942 | texcolor.G = (float)Math.Min(Math.Max(color.y, 0.0), 1.0); | 2942 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
2943 | texcolor.B = (float)Math.Min(Math.Max(color.z, 0.0), 1.0); | 2943 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
2944 | tex.DefaultTexture.RGBA = texcolor; | 2944 | tex.DefaultTexture.RGBA = texcolor; |
2945 | part.UpdateTexture(tex); | 2945 | part.UpdateTexture(tex); |
2946 | } | 2946 | } |
@@ -3161,8 +3161,10 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3161 | public void llSetText(string text, LSL_Types.Vector3 color, double alpha) | 3161 | public void llSetText(string text, LSL_Types.Vector3 color, double alpha) |
3162 | { | 3162 | { |
3163 | m_host.AddScriptLPS(1); | 3163 | m_host.AddScriptLPS(1); |
3164 | Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); | 3164 | Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), |
3165 | m_host.SetText(text, av3, alpha); | 3165 | Util.Clip((float)color.y, 0.0f, 1.0f), |
3166 | Util.Clip((float)color.z, 0.0f, 1.0f)); | ||
3167 | m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); | ||
3166 | } | 3168 | } |
3167 | 3169 | ||
3168 | public double llWater(LSL_Types.Vector3 offset) | 3170 | public double llWater(LSL_Types.Vector3 offset) |
@@ -6154,7 +6156,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
6154 | if (face > -1) | 6156 | if (face > -1) |
6155 | { | 6157 | { |
6156 | texcolor = tex.CreateFace((uint)face).RGBA; | 6158 | texcolor = tex.CreateFace((uint)face).RGBA; |
6157 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 6159 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
6158 | tex.FaceTextures[face].RGBA = texcolor; | 6160 | tex.FaceTextures[face].RGBA = texcolor; |
6159 | part.UpdateTexture(tex); | 6161 | part.UpdateTexture(tex); |
6160 | return; | 6162 | return; |
@@ -6162,19 +6164,19 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
6162 | else if (face == -1) | 6164 | else if (face == -1) |
6163 | { | 6165 | { |
6164 | texcolor = tex.DefaultTexture.RGBA; | 6166 | texcolor = tex.DefaultTexture.RGBA; |
6165 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 6167 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
6166 | tex.DefaultTexture.RGBA = texcolor; | 6168 | tex.DefaultTexture.RGBA = texcolor; |
6167 | for (uint i = 0; i < 32; i++) | 6169 | for (uint i = 0; i < 32; i++) |
6168 | { | 6170 | { |
6169 | if (tex.FaceTextures[i] != null) | 6171 | if (tex.FaceTextures[i] != null) |
6170 | { | 6172 | { |
6171 | texcolor = tex.FaceTextures[i].RGBA; | 6173 | texcolor = tex.FaceTextures[i].RGBA; |
6172 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 6174 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
6173 | tex.FaceTextures[i].RGBA = texcolor; | 6175 | tex.FaceTextures[i].RGBA = texcolor; |
6174 | } | 6176 | } |
6175 | } | 6177 | } |
6176 | texcolor = tex.DefaultTexture.RGBA; | 6178 | texcolor = tex.DefaultTexture.RGBA; |
6177 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 6179 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
6178 | tex.DefaultTexture.RGBA = texcolor; | 6180 | tex.DefaultTexture.RGBA = texcolor; |
6179 | part.UpdateTexture(tex); | 6181 | part.UpdateTexture(tex); |
6180 | return; | 6182 | return; |
@@ -6193,26 +6195,26 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
6193 | if (face > -1) | 6195 | if (face > -1) |
6194 | { | 6196 | { |
6195 | texcolor = tex.CreateFace((uint)face).RGBA; | 6197 | texcolor = tex.CreateFace((uint)face).RGBA; |
6196 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 6198 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
6197 | tex.FaceTextures[face].RGBA = texcolor; | 6199 | tex.FaceTextures[face].RGBA = texcolor; |
6198 | part.UpdateTexture(tex); | 6200 | part.UpdateTexture(tex); |
6199 | } | 6201 | } |
6200 | else if (face == -1) | 6202 | else if (face == -1) |
6201 | { | 6203 | { |
6202 | texcolor = tex.DefaultTexture.RGBA; | 6204 | texcolor = tex.DefaultTexture.RGBA; |
6203 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 6205 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
6204 | tex.DefaultTexture.RGBA = texcolor; | 6206 | tex.DefaultTexture.RGBA = texcolor; |
6205 | for (uint i = 0; i < 32; i++) | 6207 | for (uint i = 0; i < 32; i++) |
6206 | { | 6208 | { |
6207 | if (tex.FaceTextures[i] != null) | 6209 | if (tex.FaceTextures[i] != null) |
6208 | { | 6210 | { |
6209 | texcolor = tex.FaceTextures[i].RGBA; | 6211 | texcolor = tex.FaceTextures[i].RGBA; |
6210 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 6212 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
6211 | tex.FaceTextures[i].RGBA = texcolor; | 6213 | tex.FaceTextures[i].RGBA = texcolor; |
6212 | } | 6214 | } |
6213 | } | 6215 | } |
6214 | texcolor = tex.DefaultTexture.RGBA; | 6216 | texcolor = tex.DefaultTexture.RGBA; |
6215 | texcolor.A = (float)Math.Min(Math.Max(alpha, 0.0), 1.0); | 6217 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
6216 | tex.DefaultTexture.RGBA = texcolor; | 6218 | tex.DefaultTexture.RGBA = texcolor; |
6217 | part.UpdateTexture(tex); | 6219 | part.UpdateTexture(tex); |
6218 | } | 6220 | } |