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author | Melanie Thielker | 2008-09-26 02:51:00 +0000 |
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committer | Melanie Thielker | 2008-09-26 02:51:00 +0000 |
commit | c21a8b99694e459408a9ccc43e525928038b2b22 (patch) | |
tree | 21190b513065cc7b1f3442d2cf2ed9ce1d2077f4 /OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |
parent | Mantis#2265. Thank you kindly, Idb for a patch that: (diff) | |
download | opensim-SC-c21a8b99694e459408a9ccc43e525928038b2b22.zip opensim-SC-c21a8b99694e459408a9ccc43e525928038b2b22.tar.gz opensim-SC-c21a8b99694e459408a9ccc43e525928038b2b22.tar.bz2 opensim-SC-c21a8b99694e459408a9ccc43e525928038b2b22.tar.xz |
Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs deleted file mode 100644 index 8252bfc..0000000 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ /dev/null | |||
@@ -1,262 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Runtime.Remoting.Lifetime; | ||
32 | using System.Text; | ||
33 | using System.Threading; | ||
34 | using Nini.Config; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Packets; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications.Cache; | ||
39 | using OpenSim.Region.Environment; | ||
40 | using OpenSim.Region.Interfaces; | ||
41 | using OpenSim.Region.Environment.Interfaces; | ||
42 | using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney; | ||
43 | using OpenSim.Region.Environment.Modules.World.Land; | ||
44 | using OpenSim.Region.Environment.Scenes; | ||
45 | using OpenSim.Region.Physics.Manager; | ||
46 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | ||
47 | using OpenSim.Region.ScriptEngine.Shared; | ||
48 | using OpenSim.Region.ScriptEngine.Shared.Api; | ||
49 | |||
50 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
51 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
52 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
54 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
55 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
56 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
57 | |||
58 | namespace OpenSim.Region.ScriptEngine.Common | ||
59 | { | ||
60 | /// <summary> | ||
61 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. | ||
62 | /// </summary> | ||
63 | public class LSL_BuiltIn_Commands : LSL_Api_Base, LSL_BuiltIn_Commands_Interface | ||
64 | { | ||
65 | // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
66 | |||
67 | internal ScriptEngineBase.ScriptEngine m_ScriptEngineDirect; | ||
68 | |||
69 | public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
70 | { | ||
71 | m_ScriptEngineDirect = ScriptEngine; | ||
72 | m_ScriptEngine = ScriptEngine; | ||
73 | m_host = host; | ||
74 | m_localID = localID; | ||
75 | m_itemID = itemID; | ||
76 | |||
77 | AsyncCommands = new AsyncCommandManager(m_ScriptEngine); | ||
78 | |||
79 | //m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); | ||
80 | |||
81 | |||
82 | IConfigSource config = new IniConfigSource(Application.iniFilePath); | ||
83 | if (config.Configs["LL-Functions"] == null) | ||
84 | config.AddConfig("LL-Functions"); | ||
85 | |||
86 | m_ScriptDelayFactor = config.Configs["LL-Functions"].GetFloat("ScriptDelayFactor", 1.0f); | ||
87 | m_ScriptDistanceFactor = config.Configs["LL-Functions"].GetFloat("ScriptDistanceLimitFactor", 1.0f); | ||
88 | |||
89 | } | ||
90 | |||
91 | private string m_state = "default"; | ||
92 | |||
93 | protected void ScriptSleep(int delay) | ||
94 | { | ||
95 | delay = (int)((float)delay * m_ScriptDelayFactor); | ||
96 | if (delay == 0) | ||
97 | return; | ||
98 | System.Threading.Thread.Sleep(delay); | ||
99 | } | ||
100 | |||
101 | // Object never expires | ||
102 | public override Object InitializeLifetimeService() | ||
103 | { | ||
104 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
105 | |||
106 | if (lease.CurrentState == LeaseState.Initial) | ||
107 | { | ||
108 | lease.InitialLeaseTime = TimeSpan.Zero; | ||
109 | } | ||
110 | return lease; | ||
111 | } | ||
112 | |||
113 | public string State | ||
114 | { | ||
115 | get { return m_state; } | ||
116 | set { | ||
117 | // Set it if it changed | ||
118 | if (m_state != value) | ||
119 | { | ||
120 | try | ||
121 | { | ||
122 | m_ScriptEngineDirect.m_EventManager.state_exit(m_localID); | ||
123 | |||
124 | } | ||
125 | catch (AppDomainUnloadedException) | ||
126 | { | ||
127 | Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance"); | ||
128 | } | ||
129 | m_state = value; | ||
130 | try | ||
131 | { | ||
132 | int eventFlags = m_ScriptEngineDirect.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID); | ||
133 | m_host.SetScriptEvents(m_itemID, eventFlags); | ||
134 | m_ScriptEngineDirect.m_EventManager.state_entry(m_localID); | ||
135 | } | ||
136 | catch (AppDomainUnloadedException) | ||
137 | { | ||
138 | Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance"); | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | |||
144 | // Extension commands use this: | ||
145 | public ICommander GetCommander(string name) | ||
146 | { | ||
147 | return World.GetCommander(name); | ||
148 | } | ||
149 | |||
150 | public LSL_Integer llGetScriptState(string name) | ||
151 | { | ||
152 | UUID item; | ||
153 | ScriptManager sm; | ||
154 | IScript script = null; | ||
155 | |||
156 | m_host.AddScriptLPS(1); | ||
157 | |||
158 | // These functions are supposed to be robust, | ||
159 | // so get the state one step at a time. | ||
160 | |||
161 | if ((item = ScriptByName(name)) != UUID.Zero) | ||
162 | { | ||
163 | if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null) | ||
164 | { | ||
165 | if ((script = sm.GetScript(m_localID, item)) != null) | ||
166 | { | ||
167 | return script.Exec.Running?1:0; | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | |||
172 | // Required by SL | ||
173 | |||
174 | if (script == null) | ||
175 | ShoutError("llGetScriptState: script "+name+" not found"); | ||
176 | |||
177 | // If we didn't find it, then it's safe to | ||
178 | // assume it is not running. | ||
179 | |||
180 | return 0; | ||
181 | } | ||
182 | |||
183 | public void llResetOtherScript(string name) | ||
184 | { | ||
185 | UUID item; | ||
186 | ScriptManager sm; | ||
187 | IScript script = null; | ||
188 | |||
189 | m_host.AddScriptLPS(8000); | ||
190 | |||
191 | // These functions are supposed to be robust, | ||
192 | // so get the state one step at a time. | ||
193 | |||
194 | if ((item = ScriptByName(name)) != UUID.Zero) | ||
195 | if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null) | ||
196 | sm.ResetScript(m_localID, item); | ||
197 | |||
198 | // Required by SL | ||
199 | |||
200 | if (script == null) | ||
201 | ShoutError("llResetOtherScript: script "+name+" not found"); | ||
202 | |||
203 | // If we didn't find it, then it's safe to | ||
204 | // assume it is not running. | ||
205 | } | ||
206 | |||
207 | public void llResetScript() | ||
208 | { | ||
209 | m_host.AddScriptLPS(800); | ||
210 | m_ScriptEngineDirect.m_ScriptManager.ResetScript(m_localID, m_itemID); | ||
211 | } | ||
212 | |||
213 | public void llSetScriptState(string name, int run) | ||
214 | { | ||
215 | UUID item; | ||
216 | ScriptManager sm; | ||
217 | IScript script = null; | ||
218 | |||
219 | m_host.AddScriptLPS(1); | ||
220 | |||
221 | // These functions are supposed to be robust, | ||
222 | // so get the state one step at a time. | ||
223 | |||
224 | if ((item = ScriptByName(name)) != UUID.Zero) | ||
225 | { | ||
226 | if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null) | ||
227 | { | ||
228 | if (sm.Scripts.ContainsKey(m_localID)) | ||
229 | { | ||
230 | if ((script = sm.GetScript(m_localID, item)) != null) | ||
231 | { | ||
232 | script.Exec.Running = (run==0) ? false : true; | ||
233 | } | ||
234 | } | ||
235 | } | ||
236 | } | ||
237 | |||
238 | // Required by SL | ||
239 | |||
240 | if (script == null) | ||
241 | ShoutError("llSetScriptState: script "+name+" not found"); | ||
242 | |||
243 | // If we didn't find it, then it's safe to | ||
244 | // assume it is not running. | ||
245 | } | ||
246 | |||
247 | internal UUID ScriptByName(string name) | ||
248 | { | ||
249 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
250 | { | ||
251 | if (item.Type == 10 && item.Name == name) | ||
252 | return item.ItemID; | ||
253 | } | ||
254 | return UUID.Zero; | ||
255 | } | ||
256 | |||
257 | internal void ShoutError(string msg) | ||
258 | { | ||
259 | llShout(ScriptBaseClass.DEBUG_CHANNEL, msg); | ||
260 | } | ||
261 | } | ||
262 | } | ||