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authorMelanie Thielker2008-09-23 15:14:15 +0000
committerMelanie Thielker2008-09-23 15:14:15 +0000
commit420a645036a563452351364869601b04289c015c (patch)
tree45828d65f35f21f49c114007a83e04a6e8db8de5 /OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
parentthis add POST support for asset services (howto forthcoming) and fixes (diff)
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Remove Common/LSL_Types.cs. Both script engines now use a single version
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 1017fd8..bbf8426 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -45,13 +45,13 @@ using OpenSim.Region.Environment.Scenes;
45using OpenSim.Region.Physics.Manager; 45using OpenSim.Region.Physics.Manager;
46using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; 46using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
47 47
48using LSL_Float = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLFloat; 48using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
49using LSL_Integer = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLInteger; 49using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
50using LSL_Key = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; 50using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
51using LSL_List = OpenSim.Region.ScriptEngine.Common.LSL_Types.list; 51using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
52using LSL_Rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; 52using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
53using LSL_String = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; 53using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
54using LSL_Vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; 54using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
55 55
56namespace OpenSim.Region.ScriptEngine.Common 56namespace OpenSim.Region.ScriptEngine.Common
57{ 57{