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author | Melanie Thielker | 2008-09-23 15:14:15 +0000 |
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committer | Melanie Thielker | 2008-09-23 15:14:15 +0000 |
commit | 420a645036a563452351364869601b04289c015c (patch) | |
tree | 45828d65f35f21f49c114007a83e04a6e8db8de5 /OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |
parent | this add POST support for asset services (howto forthcoming) and fixes (diff) | |
download | opensim-SC-420a645036a563452351364869601b04289c015c.zip opensim-SC-420a645036a563452351364869601b04289c015c.tar.gz opensim-SC-420a645036a563452351364869601b04289c015c.tar.bz2 opensim-SC-420a645036a563452351364869601b04289c015c.tar.xz |
Remove Common/LSL_Types.cs. Both script engines now use a single version
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 1017fd8..bbf8426 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -45,13 +45,13 @@ using OpenSim.Region.Environment.Scenes; | |||
45 | using OpenSim.Region.Physics.Manager; | 45 | using OpenSim.Region.Physics.Manager; |
46 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | 46 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; |
47 | 47 | ||
48 | using LSL_Float = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLFloat; | 48 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLInteger; | 49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
50 | using LSL_Key = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; | 50 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
51 | using LSL_List = OpenSim.Region.ScriptEngine.Common.LSL_Types.list; | 51 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; |
52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; | 52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; |
53 | using LSL_String = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; | 53 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; | 54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
55 | 55 | ||
56 | namespace OpenSim.Region.ScriptEngine.Common | 56 | namespace OpenSim.Region.ScriptEngine.Common |
57 | { | 57 | { |