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authorCharles Krinke2008-03-08 18:06:10 +0000
committerCharles Krinke2008-03-08 18:06:10 +0000
commit3151e302caa804222206dc85579bb4c2ed9181ac (patch)
tree239b419547331c5843b5023efbe319bb012e395e /OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
parent* Made a change to the loading mechanism to fix it's operation. (diff)
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Thank you kindly, Ldviopeng for:
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
index c971707..922b301 100644
--- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
@@ -1874,6 +1874,11 @@ namespace OpenSim.Region.ScriptEngine.Common
1874 return m_LSL_Functions.osConsoleCommand(Command); 1874 return m_LSL_Functions.osConsoleCommand(Command);
1875 } 1875 }
1876 1876
1877 public void osSetParcelMediaURL(string url)
1878 {
1879 m_LSL_Functions.osSetParcelMediaURL(url);
1880 }
1881
1877 public double llList2Float(LSL_Types.list src, int index) 1882 public double llList2Float(LSL_Types.list src, int index)
1878 { 1883 {
1879 return m_LSL_Functions.llList2Float(src, index); 1884 return m_LSL_Functions.llList2Float(src, index);
@@ -1882,6 +1887,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1882 // LSL CONSTANTS 1887 // LSL CONSTANTS
1883 public const int TRUE = 1; 1888 public const int TRUE = 1;
1884 public const int FALSE = 0; 1889 public const int FALSE = 0;
1890
1885 public const int STATUS_PHYSICS = 1; 1891 public const int STATUS_PHYSICS = 1;
1886 public const int STATUS_ROTATE_X = 2; 1892 public const int STATUS_ROTATE_X = 2;
1887 public const int STATUS_ROTATE_Y = 4; 1893 public const int STATUS_ROTATE_Y = 4;
@@ -1892,10 +1898,12 @@ namespace OpenSim.Region.ScriptEngine.Common
1892 public const int STATUS_DIE_AT_EDGE = 128; 1898 public const int STATUS_DIE_AT_EDGE = 128;
1893 public const int STATUS_RETURN_AT_EDGE = 256; 1899 public const int STATUS_RETURN_AT_EDGE = 256;
1894 public const int STATUS_CAST_SHADOWS = 512; 1900 public const int STATUS_CAST_SHADOWS = 512;
1901
1895 public const int AGENT = 1; 1902 public const int AGENT = 1;
1896 public const int ACTIVE = 2; 1903 public const int ACTIVE = 2;
1897 public const int PASSIVE = 4; 1904 public const int PASSIVE = 4;
1898 public const int SCRIPTED = 8; 1905 public const int SCRIPTED = 8;
1906
1899 public const int CONTROL_FWD = 1; 1907 public const int CONTROL_FWD = 1;
1900 public const int CONTROL_BACK = 2; 1908 public const int CONTROL_BACK = 2;
1901 public const int CONTROL_LEFT = 4; 1909 public const int CONTROL_LEFT = 4;
@@ -1906,6 +1914,8 @@ namespace OpenSim.Region.ScriptEngine.Common
1906 public const int CONTROL_ROT_RIGHT = 512; 1914 public const int CONTROL_ROT_RIGHT = 512;
1907 public const int CONTROL_LBUTTON = 268435456; 1915 public const int CONTROL_LBUTTON = 268435456;
1908 public const int CONTROL_ML_LBUTTON = 1073741824; 1916 public const int CONTROL_ML_LBUTTON = 1073741824;
1917
1918 //Permissions
1909 public const int PERMISSION_DEBIT = 2; 1919 public const int PERMISSION_DEBIT = 2;
1910 public const int PERMISSION_TAKE_CONTROLS = 4; 1920 public const int PERMISSION_TAKE_CONTROLS = 4;
1911 public const int PERMISSION_REMAP_CONTROLS = 8; 1921 public const int PERMISSION_REMAP_CONTROLS = 8;
@@ -1916,6 +1926,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1916 public const int PERMISSION_CHANGE_JOINTS = 256; 1926 public const int PERMISSION_CHANGE_JOINTS = 256;
1917 public const int PERMISSION_CHANGE_PERMISSIONS = 512; 1927 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
1918 public const int PERMISSION_TRACK_CAMERA = 1024; 1928 public const int PERMISSION_TRACK_CAMERA = 1024;
1929
1919 public const int AGENT_FLYING = 1; 1930 public const int AGENT_FLYING = 1;
1920 public const int AGENT_ATTACHMENTS = 2; 1931 public const int AGENT_ATTACHMENTS = 2;
1921 public const int AGENT_SCRIPTED = 4; 1932 public const int AGENT_SCRIPTED = 4;
@@ -1929,6 +1940,8 @@ namespace OpenSim.Region.ScriptEngine.Common
1929 public const int AGENT_CROUCHING = 1024; 1940 public const int AGENT_CROUCHING = 1024;
1930 public const int AGENT_BUSY = 2048; 1941 public const int AGENT_BUSY = 2048;
1931 public const int AGENT_ALWAYS_RUN = 4096; 1942 public const int AGENT_ALWAYS_RUN = 4096;
1943
1944 //Particle Systems
1932 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 1945 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
1933 public const int PSYS_PART_INTERP_SCALE_MASK = 2; 1946 public const int PSYS_PART_INTERP_SCALE_MASK = 2;
1934 public const int PSYS_PART_BOUNCE_MASK = 4; 1947 public const int PSYS_PART_BOUNCE_MASK = 4;
@@ -1966,6 +1979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1966 public const int PSYS_SRC_PATTERN_ANGLE = 4; 1979 public const int PSYS_SRC_PATTERN_ANGLE = 4;
1967 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; 1980 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
1968 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; 1981 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
1982
1969 public const int VEHICLE_TYPE_NONE = 0; 1983 public const int VEHICLE_TYPE_NONE = 0;
1970 public const int VEHICLE_TYPE_SLED = 1; 1984 public const int VEHICLE_TYPE_SLED = 1;
1971 public const int VEHICLE_TYPE_CAR = 2; 1985 public const int VEHICLE_TYPE_CAR = 2;
@@ -2005,6 +2019,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2005 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; 2019 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
2006 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; 2020 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
2007 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; 2021 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
2022
2008 public const int INVENTORY_ALL = -1; 2023 public const int INVENTORY_ALL = -1;
2009 public const int INVENTORY_NONE = -1; 2024 public const int INVENTORY_NONE = -1;
2010 public const int INVENTORY_TEXTURE = 0; 2025 public const int INVENTORY_TEXTURE = 0;
@@ -2017,6 +2032,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2017 public const int INVENTORY_BODYPART = 13; 2032 public const int INVENTORY_BODYPART = 13;
2018 public const int INVENTORY_ANIMATION = 20; 2033 public const int INVENTORY_ANIMATION = 20;
2019 public const int INVENTORY_GESTURE = 21; 2034 public const int INVENTORY_GESTURE = 21;
2035
2020 public const int ATTACH_CHEST = 1; 2036 public const int ATTACH_CHEST = 1;
2021 public const int ATTACH_HEAD = 2; 2037 public const int ATTACH_HEAD = 2;
2022 public const int ATTACH_LSHOULDER = 3; 2038 public const int ATTACH_LSHOULDER = 3;
@@ -2047,6 +2063,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2047 public const int ATTACH_BELLY = 28; 2063 public const int ATTACH_BELLY = 28;
2048 public const int ATTACH_RPEC = 29; 2064 public const int ATTACH_RPEC = 29;
2049 public const int ATTACH_LPEC = 30; 2065 public const int ATTACH_LPEC = 30;
2066
2050 public const int LAND_LEVEL = 0; 2067 public const int LAND_LEVEL = 0;
2051 public const int LAND_RAISE = 1; 2068 public const int LAND_RAISE = 1;
2052 public const int LAND_LOWER = 2; 2069 public const int LAND_LOWER = 2;
@@ -2056,6 +2073,8 @@ namespace OpenSim.Region.ScriptEngine.Common
2056 public const int LAND_SMALL_BRUSH = 1; 2073 public const int LAND_SMALL_BRUSH = 1;
2057 public const int LAND_MEDIUM_BRUSH = 2; 2074 public const int LAND_MEDIUM_BRUSH = 2;
2058 public const int LAND_LARGE_BRUSH = 3; 2075 public const int LAND_LARGE_BRUSH = 3;
2076
2077 //Agent Dataserver
2059 public const int DATA_ONLINE = 1; 2078 public const int DATA_ONLINE = 1;
2060 public const int DATA_NAME = 2; 2079 public const int DATA_NAME = 2;
2061 public const int DATA_BORN = 3; 2080 public const int DATA_BORN = 3;
@@ -2063,6 +2082,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2063 public const int DATA_SIM_POS = 5; 2082 public const int DATA_SIM_POS = 5;
2064 public const int DATA_SIM_STATUS = 6; 2083 public const int DATA_SIM_STATUS = 6;
2065 public const int DATA_SIM_RATING = 7; 2084 public const int DATA_SIM_RATING = 7;
2085
2066 public const int ANIM_ON = 1; 2086 public const int ANIM_ON = 1;
2067 public const int LOOP = 2; 2087 public const int LOOP = 2;
2068 public const int REVERSE = 4; 2088 public const int REVERSE = 4;
@@ -2091,9 +2111,13 @@ namespace OpenSim.Region.ScriptEngine.Common
2091 public const int TYPE_KEY = 4; 2111 public const int TYPE_KEY = 4;
2092 public const int TYPE_VECTOR = 5; 2112 public const int TYPE_VECTOR = 5;
2093 public const int TYPE_ROTATION = 6; 2113 public const int TYPE_ROTATION = 6;
2114
2115 //XML RPC Remote Data Channel
2094 public const int REMOTE_DATA_CHANNEL = 1; 2116 public const int REMOTE_DATA_CHANNEL = 1;
2095 public const int REMOTE_DATA_REQUEST = 2; 2117 public const int REMOTE_DATA_REQUEST = 2;
2096 public const int REMOTE_DATA_REPLY = 3; 2118 public const int REMOTE_DATA_REPLY = 3;
2119
2120 //llHTTPRequest
2097 public const int HTTP_METHOD = 0; 2121 public const int HTTP_METHOD = 0;
2098 public const int HTTP_MIMETYPE = 1; 2122 public const int HTTP_MIMETYPE = 1;
2099 public const int HTTP_BODY_MAXLENGTH = 2; 2123 public const int HTTP_BODY_MAXLENGTH = 2;
@@ -2117,6 +2141,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2117 public const int PRIM_POINT_LIGHT = 23; // Huh? 2141 public const int PRIM_POINT_LIGHT = 23; // Huh?
2118 public const int PRIM_TEXGEN_DEFAULT = 0; 2142 public const int PRIM_TEXGEN_DEFAULT = 0;
2119 public const int PRIM_TEXGEN_PLANAR = 1; 2143 public const int PRIM_TEXGEN_PLANAR = 1;
2144
2120 public const int PRIM_TYPE_BOX = 0; 2145 public const int PRIM_TYPE_BOX = 0;
2121 public const int PRIM_TYPE_CYLINDER = 1; 2146 public const int PRIM_TYPE_CYLINDER = 1;
2122 public const int PRIM_TYPE_PRISM = 2; 2147 public const int PRIM_TYPE_PRISM = 2;
@@ -2125,10 +2150,12 @@ namespace OpenSim.Region.ScriptEngine.Common
2125 public const int PRIM_TYPE_TUBE = 5; 2150 public const int PRIM_TYPE_TUBE = 5;
2126 public const int PRIM_TYPE_RING = 6; 2151 public const int PRIM_TYPE_RING = 6;
2127 public const int PRIM_TYPE_SCULPT = 7; 2152 public const int PRIM_TYPE_SCULPT = 7;
2153
2128 public const int PRIM_HOLE_DEFAULT = 0; 2154 public const int PRIM_HOLE_DEFAULT = 0;
2129 public const int PRIM_HOLE_CIRCLE = 16; 2155 public const int PRIM_HOLE_CIRCLE = 16;
2130 public const int PRIM_HOLE_SQUARE = 32; 2156 public const int PRIM_HOLE_SQUARE = 32;
2131 public const int PRIM_HOLE_TRIANGLE = 48; 2157 public const int PRIM_HOLE_TRIANGLE = 48;
2158
2132 public const int PRIM_MATERIAL_STONE = 0; 2159 public const int PRIM_MATERIAL_STONE = 0;
2133 public const int PRIM_MATERIAL_METAL = 1; 2160 public const int PRIM_MATERIAL_METAL = 1;
2134 public const int PRIM_MATERIAL_GLASS = 2; 2161 public const int PRIM_MATERIAL_GLASS = 2;
@@ -2137,6 +2164,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2137 public const int PRIM_MATERIAL_PLASTIC = 5; 2164 public const int PRIM_MATERIAL_PLASTIC = 5;
2138 public const int PRIM_MATERIAL_RUBBER = 6; 2165 public const int PRIM_MATERIAL_RUBBER = 6;
2139 public const int PRIM_MATERIAL_LIGHT = 7; 2166 public const int PRIM_MATERIAL_LIGHT = 7;
2167
2140 public const int PRIM_SHINY_NONE = 0; 2168 public const int PRIM_SHINY_NONE = 0;
2141 public const int PRIM_SHINY_LOW = 1; 2169 public const int PRIM_SHINY_LOW = 1;
2142 public const int PRIM_SHINY_MEDIUM = 2; 2170 public const int PRIM_SHINY_MEDIUM = 2;
@@ -2170,11 +2198,13 @@ namespace OpenSim.Region.ScriptEngine.Common
2170 public const int MASK_GROUP = 2; 2198 public const int MASK_GROUP = 2;
2171 public const int MASK_EVERYONE = 3; 2199 public const int MASK_EVERYONE = 3;
2172 public const int MASK_NEXT = 4; 2200 public const int MASK_NEXT = 4;
2201
2173 public const int PERM_TRANSFER = 8192; 2202 public const int PERM_TRANSFER = 8192;
2174 public const int PERM_MODIFY = 16384; 2203 public const int PERM_MODIFY = 16384;
2175 public const int PERM_COPY = 32768; 2204 public const int PERM_COPY = 32768;
2176 public const int PERM_MOVE = 524288; 2205 public const int PERM_MOVE = 524288;
2177 public const int PERM_ALL = 2147483647; 2206 public const int PERM_ALL = 2147483647;
2207
2178 public const int PARCEL_MEDIA_COMMAND_STOP = 0; 2208 public const int PARCEL_MEDIA_COMMAND_STOP = 0;
2179 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; 2209 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
2180 public const int PARCEL_MEDIA_COMMAND_PLAY = 2; 2210 public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
@@ -2185,8 +2215,10 @@ namespace OpenSim.Region.ScriptEngine.Common
2185 public const int PARCEL_MEDIA_COMMAND_AGENT = 7; 2215 public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
2186 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; 2216 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
2187 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; 2217 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
2218
2188 public const int PAY_HIDE = -1; 2219 public const int PAY_HIDE = -1;
2189 public const int PAY_DEFAULT = -2; 2220 public const int PAY_DEFAULT = -2;
2221
2190 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; 2222 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
2191 public const string EOF = "\n\n\n"; 2223 public const string EOF = "\n\n\n";
2192 public const double PI = 3.14159274f; 2224 public const double PI = 3.14159274f;
@@ -2209,6 +2241,15 @@ namespace OpenSim.Region.ScriptEngine.Common
2209 public const int LIST_STAT_NUM_COUNT = 8; 2241 public const int LIST_STAT_NUM_COUNT = 8;
2210 public const int LIST_STAT_GEOMETRIC_MEAN = 9; 2242 public const int LIST_STAT_GEOMETRIC_MEAN = 9;
2211 public const int LIST_STAT_HARMONIC_MEAN = 100; 2243 public const int LIST_STAT_HARMONIC_MEAN = 100;
2244
2245 //ParcelPrim Categories
2246 public const int PARCEL_COUNT_TOTAL = 0;
2247 public const int PARCEL_COUNT_OWNER = 1;
2248 public const int PARCEL_COUNT_GROUP = 2;
2249 public const int PARCEL_COUNT_OTHER = 3;
2250 public const int PARCEL_COUNT_SELECTED = 4;
2251 public const int PARCEL_COUNT_TEMP = 5;
2252
2212 // Can not be public const? 2253 // Can not be public const?
2213 public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); 2254 public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
2214 public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0); 2255 public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);