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authorJustin Clark-Casey (justincc)2012-05-19 03:45:58 +0100
committerJustin Clark-Casey (justincc)2012-05-19 03:45:58 +0100
commit4e5ac27928f0bdcb5bd7c772dbdcdd049d6ab4c4 (patch)
tree5c5637b4100b82fd59d2dc45c005f4e478c32c3c /OpenSim/Region/RegionCombinerModule
parentRemove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be ... (diff)
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Make the megaregion total area given to the physics module accurate instead of over-inflated.
This was previously over-inflated because adding a region to the NE of the root region resulted in double counting of regions already added. An accurate extent will also be necessary for other purposes.
Diffstat (limited to 'OpenSim/Region/RegionCombinerModule')
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs12
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index fadc30d..a2050b2 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -595,9 +595,15 @@ namespace OpenSim.Region.RegionCombinerModule
595 ((conn.Y * (int)Constants.RegionSize))); 595 ((conn.Y * (int)Constants.RegionSize)));
596 596
597 Vector3 extents = Vector3.Zero; 597 Vector3 extents = Vector3.Zero;
598 extents.Y = regionConnections.YEnd + conn.YEnd; 598
599 extents.X = regionConnections.XEnd + conn.XEnd; 599 // We do not want to inflate the extents for regions strictly to the NE of the root region, since this
600 conn.UpdateExtents(extents); 600 // would double count regions strictly to the north and east that have already been added.
601// extents.Y = regionConnections.YEnd + conn.YEnd;
602// extents.X = regionConnections.XEnd + conn.XEnd;
603// conn.UpdateExtents(extents);
604
605 extents.Y = conn.YEnd;
606 extents.X = conn.XEnd;
601 607
602 scene.BordersLocked = true; 608 scene.BordersLocked = true;
603 conn.RegionScene.BordersLocked = true; 609 conn.RegionScene.BordersLocked = true;