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authorDan Lake2011-11-03 17:06:08 -0700
committerDan Lake2011-11-03 17:06:08 -0700
commit94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch)
tree0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
parentremove the pointless check of the face texture struct against null in Bot.Obj... (diff)
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index 92cbbc6..33abae2 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -711,7 +711,7 @@ namespace OpenSim.Region.RegionCombinerModule
711 711
712 List<Vector3> CoarseLocations = new List<Vector3>(); 712 List<Vector3> CoarseLocations = new List<Vector3>();
713 List<UUID> AvatarUUIDs = new List<UUID>(); 713 List<UUID> AvatarUUIDs = new List<UUID>();
714 connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp) 714 connectiondata.RegionScene.ForEachAvatar(delegate(ScenePresence sp)
715 { 715 {
716 if (sp.UUID != presence.UUID) 716 if (sp.UUID != presence.UUID)
717 { 717 {