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author | Justin Clark-Casey (justincc) | 2011-11-11 23:10:43 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-11 23:10:43 +0000 |
commit | 2a2cdaa211086b48c1a19f371b544e1550500e33 (patch) | |
tree | 07248541b594d0a48167213cdf55d5a1abaed3f7 /OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs | |
parent | Restore sending of OutPacket() for object kills removed in commit c7dd7b1. (diff) | |
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As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
Diffstat (limited to 'OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs')
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