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author | UbitUmarov | 2017-07-07 01:49:34 +0100 |
---|---|---|
committer | UbitUmarov | 2017-07-07 01:49:34 +0100 |
commit | dfef16297b51fb81550745aeea05bd10cb1fc766 (patch) | |
tree | 7bf32f09bb1b1a2dda3660a27c6a0c2016c39840 /OpenSim/Region/PhysicsModules/ubOde | |
parent | ubOde: but only do that if sphere is physical.. (diff) | |
download | opensim-SC-dfef16297b51fb81550745aeea05bd10cb1fc766.zip opensim-SC-dfef16297b51fb81550745aeea05bd10cb1fc766.tar.gz opensim-SC-dfef16297b51fb81550745aeea05bd10cb1fc766.tar.bz2 opensim-SC-dfef16297b51fb81550745aeea05bd10cb1fc766.tar.xz |
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | 2 |
3 files changed, 31 insertions, 8 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs index 2e6a7db..ce10065 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs | |||
@@ -345,6 +345,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
345 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 345 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
346 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 346 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
347 | d.BodyEnable(rootPrim.Body); | 347 | d.BodyEnable(rootPrim.Body); |
348 | |||
348 | break; | 349 | break; |
349 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | 350 | case Vehicle.LINEAR_FRICTION_TIMESCALE: |
350 | if (pValue < m_timestep) pValue = m_timestep; | 351 | if (pValue < m_timestep) pValue = m_timestep; |
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs index 4bed0d2..005caee 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | |||
@@ -1847,8 +1847,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1847 | ApplyCollisionCatFlags(); | 1847 | ApplyCollisionCatFlags(); |
1848 | 1848 | ||
1849 | _zeroFlag = true; | 1849 | _zeroFlag = true; |
1850 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
1850 | d.BodyEnable(Body); | 1851 | d.BodyEnable(Body); |
1851 | |||
1852 | } | 1852 | } |
1853 | } | 1853 | } |
1854 | resetCollisionAccounting(); | 1854 | resetCollisionAccounting(); |
@@ -2900,6 +2900,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2900 | if (Body != IntPtr.Zero && !m_disabled) | 2900 | if (Body != IntPtr.Zero && !m_disabled) |
2901 | { | 2901 | { |
2902 | _zeroFlag = true; | 2902 | _zeroFlag = true; |
2903 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
2903 | d.BodyEnable(Body); | 2904 | d.BodyEnable(Body); |
2904 | } | 2905 | } |
2905 | } | 2906 | } |
@@ -2933,6 +2934,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2933 | if (!d.BodyIsEnabled(Body)) | 2934 | if (!d.BodyIsEnabled(Body)) |
2934 | { | 2935 | { |
2935 | _zeroFlag = true; | 2936 | _zeroFlag = true; |
2937 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
2936 | d.BodyEnable(Body); | 2938 | d.BodyEnable(Body); |
2937 | } | 2939 | } |
2938 | } | 2940 | } |
@@ -2947,6 +2949,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
2947 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | 2949 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) |
2948 | { | 2950 | { |
2949 | _zeroFlag = true; | 2951 | _zeroFlag = true; |
2952 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
2950 | d.BodyEnable(Body); | 2953 | d.BodyEnable(Body); |
2951 | } | 2954 | } |
2952 | } | 2955 | } |
@@ -3012,6 +3015,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3012 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | 3015 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) |
3013 | { | 3016 | { |
3014 | _zeroFlag = true; | 3017 | _zeroFlag = true; |
3018 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3015 | d.BodyEnable(Body); | 3019 | d.BodyEnable(Body); |
3016 | } | 3020 | } |
3017 | } | 3021 | } |
@@ -3070,6 +3074,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3070 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | 3074 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) |
3071 | { | 3075 | { |
3072 | _zeroFlag = true; | 3076 | _zeroFlag = true; |
3077 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3073 | d.BodyEnable(Body); | 3078 | d.BodyEnable(Body); |
3074 | } | 3079 | } |
3075 | } | 3080 | } |
@@ -3312,8 +3317,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3312 | if (m_disabled) | 3317 | if (m_disabled) |
3313 | enableBodySoft(); | 3318 | enableBodySoft(); |
3314 | else if (!d.BodyIsEnabled(Body)) | 3319 | else if (!d.BodyIsEnabled(Body)) |
3320 | { | ||
3321 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3315 | d.BodyEnable(Body); | 3322 | d.BodyEnable(Body); |
3316 | 3323 | } | |
3317 | } | 3324 | } |
3318 | m_torque = newtorque; | 3325 | m_torque = newtorque; |
3319 | } | 3326 | } |
@@ -3323,7 +3330,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3323 | { | 3330 | { |
3324 | m_force = force; | 3331 | m_force = force; |
3325 | if (!m_isSelected && !m_outbounds && Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | 3332 | if (!m_isSelected && !m_outbounds && Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) |
3333 | { | ||
3334 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3326 | d.BodyEnable(Body); | 3335 | d.BodyEnable(Body); |
3336 | } | ||
3327 | } | 3337 | } |
3328 | 3338 | ||
3329 | private void changeAddForce(Vector3 theforce) | 3339 | private void changeAddForce(Vector3 theforce) |
@@ -3339,7 +3349,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3339 | if (m_disabled) | 3349 | if (m_disabled) |
3340 | enableBodySoft(); | 3350 | enableBodySoft(); |
3341 | else if (!d.BodyIsEnabled(Body)) | 3351 | else if (!d.BodyIsEnabled(Body)) |
3352 | { | ||
3353 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3342 | d.BodyEnable(Body); | 3354 | d.BodyEnable(Body); |
3355 | } | ||
3343 | } | 3356 | } |
3344 | } | 3357 | } |
3345 | m_collisionscore = 0; | 3358 | m_collisionscore = 0; |
@@ -3359,7 +3372,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3359 | if (m_disabled) | 3372 | if (m_disabled) |
3360 | enableBodySoft(); | 3373 | enableBodySoft(); |
3361 | else if (!d.BodyIsEnabled(Body)) | 3374 | else if (!d.BodyIsEnabled(Body)) |
3375 | { | ||
3376 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3362 | d.BodyEnable(Body); | 3377 | d.BodyEnable(Body); |
3378 | } | ||
3363 | } | 3379 | } |
3364 | } | 3380 | } |
3365 | m_collisionscore = 0; | 3381 | m_collisionscore = 0; |
@@ -3382,7 +3398,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3382 | if (m_disabled) | 3398 | if (m_disabled) |
3383 | enableBodySoft(); | 3399 | enableBodySoft(); |
3384 | else if (!d.BodyIsEnabled(Body)) | 3400 | else if (!d.BodyIsEnabled(Body)) |
3401 | { | ||
3402 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3385 | d.BodyEnable(Body); | 3403 | d.BodyEnable(Body); |
3404 | } | ||
3386 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); | 3405 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); |
3387 | } | 3406 | } |
3388 | //resetCollisionAccounting(); | 3407 | //resetCollisionAccounting(); |
@@ -3406,7 +3425,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3406 | if (m_disabled) | 3425 | if (m_disabled) |
3407 | enableBodySoft(); | 3426 | enableBodySoft(); |
3408 | else if (!d.BodyIsEnabled(Body)) | 3427 | else if (!d.BodyIsEnabled(Body)) |
3428 | { | ||
3429 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3409 | d.BodyEnable(Body); | 3430 | d.BodyEnable(Body); |
3431 | } | ||
3410 | d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); | 3432 | d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); |
3411 | } | 3433 | } |
3412 | //resetCollisionAccounting(); | 3434 | //resetCollisionAccounting(); |
@@ -3571,12 +3593,13 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3571 | d.BodySetAngularVel(Body,0f,0f,0f); | 3593 | d.BodySetAngularVel(Body,0f,0f,0f); |
3572 | d.BodySetLinearVel(Body,0f,0f,0f); | 3594 | d.BodySetLinearVel(Body,0f,0f,0f); |
3573 | _zeroFlag = true; | 3595 | _zeroFlag = true; |
3596 | d.BodySetAutoDisableSteps(Body, 1); | ||
3574 | d.BodyEnable(Body); | 3597 | d.BodyEnable(Body); |
3575 | m_bodydisablecontrol = -4; | 3598 | m_bodydisablecontrol = -4; |
3576 | } | 3599 | } |
3577 | 3600 | ||
3578 | if(m_bodydisablecontrol < 0) | 3601 | if(m_bodydisablecontrol < 0) |
3579 | m_bodydisablecontrol ++; | 3602 | m_bodydisablecontrol++; |
3580 | 3603 | ||
3581 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator | 3604 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator |
3582 | 3605 | ||
@@ -3741,13 +3764,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3741 | 3764 | ||
3742 | public void UpdatePositionAndVelocity(int frame) | 3765 | public void UpdatePositionAndVelocity(int frame) |
3743 | { | 3766 | { |
3744 | if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero) | 3767 | if (_parent == null && !m_isSelected && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero) |
3745 | { | 3768 | { |
3746 | bool bodyenabled = d.BodyIsEnabled(Body); | ||
3747 | |||
3748 | if(m_bodydisablecontrol < 0) | 3769 | if(m_bodydisablecontrol < 0) |
3749 | return; | 3770 | return; |
3750 | 3771 | ||
3772 | bool bodyenabled = d.BodyIsEnabled(Body); | ||
3751 | if (bodyenabled || !_zeroFlag) | 3773 | if (bodyenabled || !_zeroFlag) |
3752 | { | 3774 | { |
3753 | bool lastZeroFlag = _zeroFlag; | 3775 | bool lastZeroFlag = _zeroFlag; |
@@ -3891,7 +3913,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
3891 | // disable interpolators | 3913 | // disable interpolators |
3892 | _velocity = Vector3.Zero; | 3914 | _velocity = Vector3.Zero; |
3893 | m_acceleration = Vector3.Zero; | 3915 | m_acceleration = Vector3.Zero; |
3894 | m_rotationalVelocity = Vector3.Zero; | 3916 | m_rotationalVelocity = Vector3.Zero; |
3895 | } | 3917 | } |
3896 | else | 3918 | else |
3897 | { | 3919 | { |
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs index 844d02b..5758e0a 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | |||
@@ -481,7 +481,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
481 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); | 481 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); |
482 | 482 | ||
483 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); | 483 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); |
484 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); | 484 | // bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); |
485 | 485 | ||
486 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | 486 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); |
487 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | 487 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); |