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authorUbitUmarov2017-04-18 05:31:15 +0100
committerUbitUmarov2017-04-18 05:31:15 +0100
commit006c08886a2af6d2287e6ef8bc67428b61ff9998 (patch)
treef0aec346384dc259fc7d008ccf7cf290acb98281 /OpenSim/Region/PhysicsModules/ubOde
parent update ODE binaries for windows. Other platforms need to compile from opensi... (diff)
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deleted a bit 2 much on last commit
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde')
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs2
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs5
2 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
index 7b77d2f..9bf71f7 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
@@ -3380,6 +3380,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
3380 enableBodySoft(); 3380 enableBodySoft();
3381 else if (!d.BodyIsEnabled(Body)) 3381 else if (!d.BodyIsEnabled(Body))
3382 d.BodyEnable(Body); 3382 d.BodyEnable(Body);
3383 d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
3383 } 3384 }
3384 //resetCollisionAccounting(); 3385 //resetCollisionAccounting();
3385 } 3386 }
@@ -3403,6 +3404,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
3403 enableBodySoft(); 3404 enableBodySoft();
3404 else if (!d.BodyIsEnabled(Body)) 3405 else if (!d.BodyIsEnabled(Body))
3405 d.BodyEnable(Body); 3406 d.BodyEnable(Body);
3407 d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
3406 } 3408 }
3407 //resetCollisionAccounting(); 3409 //resetCollisionAccounting();
3408 } 3410 }
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
index a4c3f92..be652c0 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
@@ -727,8 +727,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
727 if (g1 == g2) 727 if (g1 == g2)
728 return; // Can't collide with yourself 728 return; // Can't collide with yourself
729 729
730 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) 730// if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
731 return; 731// return;
732 /* 732 /*
733 // debug 733 // debug
734 PhysicsActor dp2; 734 PhysicsActor dp2;
@@ -1176,6 +1176,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1176 aprim.clearSleeperCollisions(); 1176 aprim.clearSleeperCollisions();
1177 } 1177 }
1178 } 1178 }
1179
1179 lock (_activegroups) 1180 lock (_activegroups)
1180 { 1181 {
1181 try 1182 try