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authorUbitUmarov2016-08-29 16:25:46 +0100
committerUbitUmarov2016-08-29 16:25:46 +0100
commit2b1b0134048d9e1f3d2789f0975869c3d93c81ac (patch)
tree4d7197eaea86f33066a972c0569f8893d94def66 /OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
parentubOde mouse look steer with some MOUSELOOK_BANK action (diff)
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ubOde add a missing decimal dot :)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
index 2b8e3ba..fa32441 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
@@ -1054,9 +1054,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1054 float invamts = 1.0f/m_angularMotorTimescale; 1054 float invamts = 1.0f/m_angularMotorTimescale;
1055 float tmp; 1055 float tmp;
1056 1056
1057 // get out x == 0 plane 1057 // get out of x == 0 plane
1058 if(Math.Abs(dirv.X) < 0.001f) 1058 if(Math.Abs(dirv.X) < 0.001f)
1059 dirv.X = 0001f; 1059 dirv.X = 0.001f;
1060 1060
1061 if (Math.Abs(dirv.Z) > 0.01) 1061 if (Math.Abs(dirv.Z) > 0.01)
1062 { 1062 {