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authorUbitUmarov2016-07-24 22:33:31 +0100
committerUbitUmarov2016-07-24 22:33:31 +0100
commit0a9f06fda77b4f23274b5804dca56e5b615dcc25 (patch)
treeaccf784c11681ee0c398086623f6a46d4f4ea617 /OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
parentubOde still on relative velocity. Make ubOde report avatar empty collisions ... (diff)
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ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
index 98f2eac..1b03b3c 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
@@ -1580,14 +1580,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1580 1580
1581 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; 1581 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1582 1582
1583// if (!SentEmptyCollisionsEvent || ncolisions > 0) 1583 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1584 { 1584 {
1585 base.SendCollisionUpdate(CollisionEventsThisFrame); 1585 base.SendCollisionUpdate(CollisionEventsThisFrame);
1586 1586
1587 if (ncolisions == 0) 1587 if (ncolisions == 0)
1588 { 1588 {
1589 SentEmptyCollisionsEvent = true; 1589 SentEmptyCollisionsEvent = true;
1590// _parent_scene.RemoveCollisionEventReporting(this); 1590 _parent_scene.RemoveCollisionEventReporting(this);
1591 } 1591 }
1592 else 1592 else
1593 { 1593 {