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author | Robert Adams | 2015-09-08 04:54:16 -0700 |
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committer | Robert Adams | 2015-09-08 04:54:16 -0700 |
commit | e5367d822be9b05e74c859afe2d2956a3e95aa33 (patch) | |
tree | e904050a30715df587aa527d7f313755177726a7 /OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs | |
parent | add lost admin_reset_land method (diff) | |
parent | Deleted access control spec from [LoginService] section of standalone config.... (diff) | |
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Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
Diffstat (limited to 'OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs new file mode 100644 index 0000000..76a82fa --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs | |||
@@ -0,0 +1,186 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | |||
30 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
31 | { | ||
32 | /*public class PhysicsVector | ||
33 | { | ||
34 | public float X; | ||
35 | public float Y; | ||
36 | public float Z; | ||
37 | |||
38 | public Vector3() | ||
39 | { | ||
40 | } | ||
41 | |||
42 | public Vector3(float x, float y, float z) | ||
43 | { | ||
44 | X = x; | ||
45 | Y = y; | ||
46 | Z = z; | ||
47 | } | ||
48 | |||
49 | public Vector3(Vector3 pv) : this(pv.X, pv.Y, pv.Z) | ||
50 | { | ||
51 | } | ||
52 | |||
53 | public void setValues(float x, float y, float z) | ||
54 | { | ||
55 | X = x; | ||
56 | Y = y; | ||
57 | Z = z; | ||
58 | } | ||
59 | |||
60 | public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f); | ||
61 | |||
62 | public override string ToString() | ||
63 | { | ||
64 | return "<" + X + "," + Y + "," + Z + ">"; | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// These routines are the easiest way to store XYZ values in an Vector3 without requiring 3 calls. | ||
69 | /// </summary> | ||
70 | /// <returns></returns> | ||
71 | public byte[] GetBytes() | ||
72 | { | ||
73 | byte[] byteArray = new byte[12]; | ||
74 | |||
75 | Buffer.BlockCopy(BitConverter.GetBytes(X), 0, byteArray, 0, 4); | ||
76 | Buffer.BlockCopy(BitConverter.GetBytes(Y), 0, byteArray, 4, 4); | ||
77 | Buffer.BlockCopy(BitConverter.GetBytes(Z), 0, byteArray, 8, 4); | ||
78 | |||
79 | if (!BitConverter.IsLittleEndian) | ||
80 | { | ||
81 | Array.Reverse(byteArray, 0, 4); | ||
82 | Array.Reverse(byteArray, 4, 4); | ||
83 | Array.Reverse(byteArray, 8, 4); | ||
84 | } | ||
85 | |||
86 | return byteArray; | ||
87 | } | ||
88 | |||
89 | public void FromBytes(byte[] byteArray, int pos) | ||
90 | { | ||
91 | byte[] conversionBuffer = null; | ||
92 | if (!BitConverter.IsLittleEndian) | ||
93 | { | ||
94 | // Big endian architecture | ||
95 | if (conversionBuffer == null) | ||
96 | conversionBuffer = new byte[12]; | ||
97 | |||
98 | Buffer.BlockCopy(byteArray, pos, conversionBuffer, 0, 12); | ||
99 | |||
100 | Array.Reverse(conversionBuffer, 0, 4); | ||
101 | Array.Reverse(conversionBuffer, 4, 4); | ||
102 | Array.Reverse(conversionBuffer, 8, 4); | ||
103 | |||
104 | X = BitConverter.ToSingle(conversionBuffer, 0); | ||
105 | Y = BitConverter.ToSingle(conversionBuffer, 4); | ||
106 | Z = BitConverter.ToSingle(conversionBuffer, 8); | ||
107 | } | ||
108 | else | ||
109 | { | ||
110 | // Little endian architecture | ||
111 | X = BitConverter.ToSingle(byteArray, pos); | ||
112 | Y = BitConverter.ToSingle(byteArray, pos + 4); | ||
113 | Z = BitConverter.ToSingle(byteArray, pos + 8); | ||
114 | } | ||
115 | } | ||
116 | |||
117 | // Operations | ||
118 | public static PhysicsVector operator +(Vector3 a, Vector3 b) | ||
119 | { | ||
120 | return new PhysicsVector(a.X + b.X, a.Y + b.Y, a.Z + b.Z); | ||
121 | } | ||
122 | |||
123 | public static PhysicsVector operator -(Vector3 a, Vector3 b) | ||
124 | { | ||
125 | return new PhysicsVector(a.X - b.X, a.Y - b.Y, a.Z - b.Z); | ||
126 | } | ||
127 | |||
128 | public static PhysicsVector cross(Vector3 a, Vector3 b) | ||
129 | { | ||
130 | return new PhysicsVector(a.Y*b.Z - a.Z*b.Y, a.Z*b.X - a.X*b.Z, a.X*b.Y - a.Y*b.X); | ||
131 | } | ||
132 | |||
133 | public float length() | ||
134 | { | ||
135 | return (float) Math.Sqrt(X*X + Y*Y + Z*Z); | ||
136 | } | ||
137 | |||
138 | public static float GetDistanceTo(Vector3 a, Vector3 b) | ||
139 | { | ||
140 | float dx = a.X - b.X; | ||
141 | float dy = a.Y - b.Y; | ||
142 | float dz = a.Z - b.Z; | ||
143 | return (float) Math.Sqrt(dx * dx + dy * dy + dz * dz); | ||
144 | } | ||
145 | |||
146 | public static PhysicsVector operator /(Vector3 v, float f) | ||
147 | { | ||
148 | return new PhysicsVector(v.X/f, v.Y/f, v.Z/f); | ||
149 | } | ||
150 | |||
151 | public static PhysicsVector operator *(Vector3 v, float f) | ||
152 | { | ||
153 | return new PhysicsVector(v.X*f, v.Y*f, v.Z*f); | ||
154 | } | ||
155 | |||
156 | public static PhysicsVector operator *(float f, Vector3 v) | ||
157 | { | ||
158 | return v*f; | ||
159 | } | ||
160 | |||
161 | public static bool isFinite(Vector3 v) | ||
162 | { | ||
163 | if (v == null) | ||
164 | return false; | ||
165 | if (Single.IsInfinity(v.X) || Single.IsNaN(v.X)) | ||
166 | return false; | ||
167 | if (Single.IsInfinity(v.Y) || Single.IsNaN(v.Y)) | ||
168 | return false; | ||
169 | if (Single.IsInfinity(v.Z) || Single.IsNaN(v.Z)) | ||
170 | return false; | ||
171 | |||
172 | return true; | ||
173 | } | ||
174 | |||
175 | public virtual bool IsIdentical(Vector3 v, float tolerance) | ||
176 | { | ||
177 | PhysicsVector diff = this - v; | ||
178 | float d = diff.length(); | ||
179 | if (d <= tolerance) | ||
180 | return true; | ||
181 | |||
182 | return false; | ||
183 | } | ||
184 | |||
185 | }*/ | ||
186 | } | ||