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authorUbitUmarov2018-12-06 19:04:51 +0000
committerUbitUmarov2018-12-06 19:04:51 +0000
commit58b68aa5e97bfb877676910a74d698e24ade5485 (patch)
treedf2f43cb3e85cd191ea4ed930537dc3b00bf3d71 /OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
parentubOde: slow down collision events to attachments (diff)
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fix compile putting back useless things until they are fully removed
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs8
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
index e8d6334..db5c3f1 100644
--- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
@@ -130,7 +130,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
130 RequestAssetMethod = m; 130 RequestAssetMethod = m;
131 SetTerrain(terrain); 131 SetTerrain(terrain);
132 SetWaterLevel(waterHeight); 132 SetWaterLevel(waterHeight);
133
134 } 133 }
135 134
136 public virtual void TriggerPhysicsBasedRestart() 135 public virtual void TriggerPhysicsBasedRestart()
@@ -310,8 +309,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
310 /// </returns> 309 /// </returns>
311 public virtual Dictionary<string, float> GetStats() { return null; } 310 public virtual Dictionary<string, float> GetStats() { return null; }
312 311
313 public abstract void GetResults();
314
315 public abstract void SetTerrain(float[] heightMap); 312 public abstract void SetTerrain(float[] heightMap);
316 313
317 public abstract void SetWaterLevel(float baseheight); 314 public abstract void SetWaterLevel(float baseheight);
@@ -322,8 +319,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
322 319
323 public abstract Dictionary<uint, float> GetTopColliders(); 320 public abstract Dictionary<uint, float> GetTopColliders();
324 321
325 public abstract bool IsThreaded { get; }
326
327 /// <summary> 322 /// <summary>
328 /// True if the physics plugin supports raycasting against the physics scene 323 /// True if the physics plugin supports raycasting against the physics scene
329 /// </summary> 324 /// </summary>
@@ -409,5 +404,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
409 // A NOP if the extension thing is not implemented by the physics engine 404 // A NOP if the extension thing is not implemented by the physics engine
410 return null; 405 return null;
411 } 406 }
407
408 public virtual void GetResults() { }
409 public virtual bool IsThreaded { get {return false;} }
412 } 410 }
413} 411}