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author | UbitUmarov | 2015-10-20 19:00:26 +0100 |
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committer | UbitUmarov | 2015-10-20 19:00:26 +0100 |
commit | 0045398324debd035c6b3c362a82497852585807 (patch) | |
tree | 2fef86b777913a9cc0c1803cadb35b1e01663941 /OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs | |
parent | add axis locks to sop serializer. Now they are also saved to inventory (diff) | |
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move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
Diffstat (limited to 'OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs index a5c2c0e..83f8af8 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs | |||
@@ -230,7 +230,20 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
230 | 230 | ||
231 | public abstract void delink(); | 231 | public abstract void delink(); |
232 | 232 | ||
233 | public abstract void LockAngularMotion(Vector3 axis); | 233 | public virtual void LockAngularMotion(Vector3 axis) { } |
234 | |||
235 | public virtual void LockAngularMotion(byte axislocks) | ||
236 | { | ||
237 | Vector3 lrRotationAxis = Vector3.One; | ||
238 | if((axislocks & 0x02) != 0 ) | ||
239 | lrRotationAxis.X = 0f; | ||
240 | if((axislocks & 0x04) != 0 ) | ||
241 | lrRotationAxis.Y = 0f; | ||
242 | if((axislocks & 0x08) != 0 ) | ||
243 | lrRotationAxis.Z = 0f; | ||
244 | |||
245 | LockAngularMotion(lrRotationAxis); | ||
246 | } | ||
234 | 247 | ||
235 | public virtual void RequestPhysicsterseUpdate() | 248 | public virtual void RequestPhysicsterseUpdate() |
236 | { | 249 | { |