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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
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committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs | |
parent | More changing to production grid. Double oops. (diff) | |
download | opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.zip opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.gz opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.bz2 opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.xz |
Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs (renamed from OpenSim/Region/Physics/Manager/IMesher.cs) | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs index 10c4bd3..5c75307 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | namespace OpenSim.Region.Physics.Manager | 33 | namespace OpenSim.Region.PhysicsModules.SharedBase |
34 | { | 34 | { |
35 | public interface IMesher | 35 | public interface IMesher |
36 | { | 36 | { |
@@ -59,6 +59,7 @@ namespace OpenSim.Region.Physics.Manager | |||
59 | List<Vector3> getVertexList(); | 59 | List<Vector3> getVertexList(); |
60 | int[] getIndexListAsInt(); | 60 | int[] getIndexListAsInt(); |
61 | int[] getIndexListAsIntLocked(); | 61 | int[] getIndexListAsIntLocked(); |
62 | float[] getVertexListAsFloat(); | ||
62 | float[] getVertexListAsFloatLocked(); | 63 | float[] getVertexListAsFloatLocked(); |
63 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); | 64 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); |
64 | void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount); | 65 | void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount); |