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authorDiva Canto2015-08-31 14:09:15 -0700
committerDiva Canto2015-08-31 14:09:15 -0700
commit11194209df8a29f5103e6e34104eae7834f3280a (patch)
tree605cd55258ef11167a8bfa4c894e1e026e172919 /OpenSim/Region/PhysicsModules/POS/POSScene.cs
parentAll physics plugins are now region modules. Compiles but doesn't run. (diff)
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First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/POS/POSScene.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/POS/POSScene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/POS/POSScene.cs b/OpenSim/Region/PhysicsModules/POS/POSScene.cs
index 915fa8c..beaa177 100644
--- a/OpenSim/Region/PhysicsModules/POS/POSScene.cs
+++ b/OpenSim/Region/PhysicsModules/POS/POSScene.cs
@@ -85,6 +85,8 @@ namespace OpenSim.Region.PhysicsModule.POS
85 PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; 85 PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
86 86
87 scene.RegisterModuleInterface<PhysicsScene>(this); 87 scene.RegisterModuleInterface<PhysicsScene>(this);
88 base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
89
88 } 90 }
89 91
90 public void RemoveRegion(Scene scene) 92 public void RemoveRegion(Scene scene)