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authorRobert Adams2015-09-08 04:54:16 -0700
committerRobert Adams2015-09-08 04:54:16 -0700
commite5367d822be9b05e74c859afe2d2956a3e95aa33 (patch)
treee904050a30715df587aa527d7f313755177726a7 /OpenSim/Region/PhysicsModules/POS/POSPrim.cs
parentadd lost admin_reset_land method (diff)
parentDeleted access control spec from [LoginService] section of standalone config.... (diff)
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Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
Diffstat (limited to 'OpenSim/Region/PhysicsModules/POS/POSPrim.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/POS/POSPrim.cs336
1 files changed, 336 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/POS/POSPrim.cs b/OpenSim/Region/PhysicsModules/POS/POSPrim.cs
new file mode 100644
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+++ b/OpenSim/Region/PhysicsModules/POS/POSPrim.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using Nini.Config;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.PhysicsModules.SharedBase;
34
35namespace OpenSim.Region.PhysicsModule.POS
36{
37 public class POSPrim : PhysicsActor
38 {
39 private Vector3 _position;
40 private Vector3 _velocity;
41 private Vector3 _acceleration;
42 private Vector3 _size;
43 private Vector3 m_rotationalVelocity = Vector3.Zero;
44 private Quaternion _orientation;
45 private bool iscolliding;
46
47 public POSPrim()
48 {
49 }
50
51 public override int PhysicsActorType
52 {
53 get { return (int) ActorTypes.Prim; }
54 set { return; }
55 }
56
57 public override Vector3 RotationalVelocity
58 {
59 get { return m_rotationalVelocity; }
60 set { m_rotationalVelocity = value; }
61 }
62
63 public override bool IsPhysical
64 {
65 get { return false; }
66 set { return; }
67 }
68
69 public override bool ThrottleUpdates
70 {
71 get { return false; }
72 set { return; }
73 }
74
75 public override bool IsColliding
76 {
77 get { return iscolliding; }
78 set { iscolliding = value; }
79 }
80
81 public override bool CollidingGround
82 {
83 get { return false; }
84 set { return; }
85 }
86
87 public override bool CollidingObj
88 {
89 get { return false; }
90 set { return; }
91 }
92
93 public override bool Stopped
94 {
95 get { return false; }
96 }
97
98 public override Vector3 Position
99 {
100 get { return _position; }
101 set { _position = value; }
102 }
103
104 public override Vector3 Size
105 {
106 get { return _size; }
107 set { _size = value; }
108 }
109
110 public override float Mass
111 {
112 get { return 0f; }
113 }
114
115 public override Vector3 Force
116 {
117 get { return Vector3.Zero; }
118 set { return; }
119 }
120
121 public override int VehicleType
122 {
123 get { return 0; }
124 set { return; }
125 }
126
127 public override void VehicleFloatParam(int param, float value)
128 {
129
130 }
131
132 public override void VehicleVectorParam(int param, Vector3 value)
133 {
134
135 }
136
137 public override void VehicleRotationParam(int param, Quaternion rotation)
138 {
139
140 }
141
142 public override void VehicleFlags(int param, bool remove) { }
143
144 public override void SetVolumeDetect(int param)
145 {
146
147 }
148
149 public override Vector3 CenterOfMass
150 {
151 get { return Vector3.Zero; }
152 }
153
154 public override Vector3 GeometricCenter
155 {
156 get { return Vector3.Zero; }
157 }
158
159 public override PrimitiveBaseShape Shape
160 {
161 set { return; }
162 }
163
164 public override float Buoyancy
165 {
166 get { return 0f; }
167 set { return; }
168 }
169
170 public override bool FloatOnWater
171 {
172 set { return; }
173 }
174
175 public override Vector3 Velocity
176 {
177 get { return _velocity; }
178 set { _velocity = value; }
179 }
180
181 public override float CollisionScore
182 {
183 get { return 0f; }
184 set { }
185 }
186
187 public override Quaternion Orientation
188 {
189 get { return _orientation; }
190 set { _orientation = value; }
191 }
192
193 public override Vector3 Acceleration
194 {
195 get { return _acceleration; }
196 set { _acceleration = value; }
197 }
198
199 public override bool Kinematic
200 {
201 get { return true; }
202 set { }
203 }
204
205 public override void AddForce(Vector3 force, bool pushforce)
206 {
207 }
208
209 public override void AddAngularForce(Vector3 force, bool pushforce)
210 {
211 }
212
213 public override Vector3 Torque
214 {
215 get { return Vector3.Zero; }
216 set { return; }
217 }
218
219 public override void SetMomentum(Vector3 momentum)
220 {
221 }
222
223 public override bool Flying
224 {
225 get { return false; }
226 set { }
227 }
228
229 public override bool SetAlwaysRun
230 {
231 get { return false; }
232 set { return; }
233 }
234
235 public override uint LocalID
236 {
237 set { return; }
238 }
239
240 public override bool Grabbed
241 {
242 set { return; }
243 }
244
245 public override void link(PhysicsActor obj)
246 {
247 }
248
249 public override void delink()
250 {
251 }
252
253 public override void LockAngularMotion(Vector3 axis)
254 {
255 }
256
257 public override bool Selected
258 {
259 set { return; }
260 }
261
262 public override void CrossingFailure()
263 {
264 }
265
266 public override Vector3 PIDTarget
267 {
268 set { return; }
269 }
270
271 public override bool PIDActive
272 {
273 get { return false; }
274 set { return; }
275 }
276
277 public override float PIDTau
278 {
279 set { return; }
280 }
281
282 public override float PIDHoverHeight
283 {
284 set { return; }
285 }
286
287 public override bool PIDHoverActive
288 {
289 set { return; }
290 }
291
292 public override PIDHoverType PIDHoverType
293 {
294 set { return; }
295 }
296
297 public override float PIDHoverTau
298 {
299 set { return; }
300 }
301
302 public override Quaternion APIDTarget
303 {
304 set { return; }
305 }
306
307 public override bool APIDActive
308 {
309 set { return; }
310 }
311
312 public override float APIDStrength
313 {
314 set { return; }
315 }
316
317 public override float APIDDamping
318 {
319 set { return; }
320 }
321
322
323 public override void SubscribeEvents(int ms)
324 {
325 }
326
327 public override void UnSubscribeEvents()
328 {
329 }
330
331 public override bool SubscribedEvents()
332 {
333 return false;
334 }
335 }
336}