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authorDiva Canto2015-08-31 14:09:15 -0700
committerDiva Canto2015-08-31 14:09:15 -0700
commit11194209df8a29f5103e6e34104eae7834f3280a (patch)
tree605cd55258ef11167a8bfa4c894e1e026e172919 /OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
parentAll physics plugins are now region modules. Compiles but doesn't run. (diff)
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First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/OdeScene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
index 3616200..f090953 100644
--- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
@@ -585,6 +585,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
585 Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); 585 Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
586 Initialise(); 586 Initialise();
587 InitialiseFromConfig(m_config); 587 InitialiseFromConfig(m_config);
588 base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
589
588 } 590 }
589 591
590 public void RemoveRegion(Scene scene) 592 public void RemoveRegion(Scene scene)