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author | UbitUmarov | 2015-09-05 17:50:55 +0100 |
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committer | Diva Canto | 2015-09-05 10:17:30 -0700 |
commit | 13b1c5dfcef6e6e74709da8d588ed48d99d560d2 (patch) | |
tree | 41948c477ae31abeae1faa224853ec31a0f8019b /OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs | |
parent | Fixes a problem with Bullet physics when it is configured to run on a separat... (diff) | |
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let ode suport var size regions
Signed-off-by: Diva Canto <diva@metaverseink.com>
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs index 21bfea3..aafc7c6 100644 --- a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs +++ b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs | |||
@@ -172,6 +172,13 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
172 | /// <param name="req"></param> | 172 | /// <param name="req"></param> |
173 | private void RayCast(ODERayCastRequest req) | 173 | private void RayCast(ODERayCastRequest req) |
174 | { | 174 | { |
175 | // UBIT: limit ray lenght or collisions will take all avaiable stack space | ||
176 | // this value may still be too large, depending on machine configuration | ||
177 | // of maximum stack | ||
178 | float len = req.length; | ||
179 | if (len > 250f) | ||
180 | len = 250f; | ||
181 | |||
175 | // Create the ray | 182 | // Create the ray |
176 | IntPtr ray = d.CreateRay(m_scene.space, req.length); | 183 | IntPtr ray = d.CreateRay(m_scene.space, req.length); |
177 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | 184 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); |