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author | Diva Canto | 2015-08-30 20:06:53 -0700 |
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committer | Diva Canto | 2015-08-30 20:06:53 -0700 |
commit | 1d6b33bc2da3b312cff1d1802a73aacdf72b0385 (patch) | |
tree | 393736b501aac3b31eb0810bb72d926c7f14fbf8 /OpenSim/Region/PhysicsModules/Meshing/Meshmerizer.cs | |
parent | Moved instantiation of SceneCommunicationService object to inside the scene c... (diff) | |
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Major renaming of Physics dlls / folders. No functional changes, just renames.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/Meshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/Meshing/Meshmerizer.cs | 971 |
1 files changed, 971 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer.cs new file mode 100644 index 0000000..42231b5 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer.cs | |||
@@ -0,0 +1,971 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | //#define SPAM | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using OpenMetaverse; | ||
34 | using OpenMetaverse.StructuredData; | ||
35 | using System.Drawing; | ||
36 | using System.Drawing.Imaging; | ||
37 | using System.IO.Compression; | ||
38 | using PrimMesher; | ||
39 | using log4net; | ||
40 | using Nini.Config; | ||
41 | using System.Reflection; | ||
42 | using System.IO; | ||
43 | |||
44 | namespace OpenSim.Region.Physics.Meshing | ||
45 | { | ||
46 | public class MeshmerizerPlugin : IMeshingPlugin | ||
47 | { | ||
48 | public MeshmerizerPlugin() | ||
49 | { | ||
50 | } | ||
51 | |||
52 | public string GetName() | ||
53 | { | ||
54 | return "Meshmerizer"; | ||
55 | } | ||
56 | |||
57 | public IMesher GetMesher(IConfigSource config) | ||
58 | { | ||
59 | return new Meshmerizer(config); | ||
60 | } | ||
61 | } | ||
62 | |||
63 | public class Meshmerizer : IMesher | ||
64 | { | ||
65 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
66 | private static string LogHeader = "[MESH]"; | ||
67 | |||
68 | // Setting baseDir to a path will enable the dumping of raw files | ||
69 | // raw files can be imported by blender so a visual inspection of the results can be done | ||
70 | #if SPAM | ||
71 | const string baseDir = "rawFiles"; | ||
72 | #else | ||
73 | private const string baseDir = null; //"rawFiles"; | ||
74 | #endif | ||
75 | // If 'true', lots of DEBUG logging of asset parsing details | ||
76 | private bool debugDetail = false; | ||
77 | |||
78 | private bool cacheSculptMaps = true; | ||
79 | private string decodedSculptMapPath = null; | ||
80 | private bool useMeshiesPhysicsMesh = false; | ||
81 | |||
82 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | ||
83 | |||
84 | private List<List<Vector3>> mConvexHulls = null; | ||
85 | private List<Vector3> mBoundingHull = null; | ||
86 | |||
87 | // Mesh cache. Static so it can be shared across instances of this class | ||
88 | private static Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); | ||
89 | |||
90 | public Meshmerizer(IConfigSource config) | ||
91 | { | ||
92 | IConfig start_config = config.Configs["Startup"]; | ||
93 | IConfig mesh_config = config.Configs["Mesh"]; | ||
94 | |||
95 | decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); | ||
96 | cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); | ||
97 | if (mesh_config != null) | ||
98 | { | ||
99 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | ||
100 | debugDetail = mesh_config.GetBoolean("LogMeshDetails", debugDetail); | ||
101 | } | ||
102 | |||
103 | try | ||
104 | { | ||
105 | if (!Directory.Exists(decodedSculptMapPath)) | ||
106 | Directory.CreateDirectory(decodedSculptMapPath); | ||
107 | } | ||
108 | catch (Exception e) | ||
109 | { | ||
110 | m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may | ||
116 | /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail | ||
117 | /// for some reason | ||
118 | /// </summary> | ||
119 | /// <param name="minX"></param> | ||
120 | /// <param name="maxX"></param> | ||
121 | /// <param name="minY"></param> | ||
122 | /// <param name="maxY"></param> | ||
123 | /// <param name="minZ"></param> | ||
124 | /// <param name="maxZ"></param> | ||
125 | /// <returns></returns> | ||
126 | private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ) | ||
127 | { | ||
128 | Mesh box = new Mesh(); | ||
129 | List<Vertex> vertices = new List<Vertex>(); | ||
130 | // bottom | ||
131 | |||
132 | vertices.Add(new Vertex(minX, maxY, minZ)); | ||
133 | vertices.Add(new Vertex(maxX, maxY, minZ)); | ||
134 | vertices.Add(new Vertex(maxX, minY, minZ)); | ||
135 | vertices.Add(new Vertex(minX, minY, minZ)); | ||
136 | |||
137 | box.Add(new Triangle(vertices[0], vertices[1], vertices[2])); | ||
138 | box.Add(new Triangle(vertices[0], vertices[2], vertices[3])); | ||
139 | |||
140 | // top | ||
141 | |||
142 | vertices.Add(new Vertex(maxX, maxY, maxZ)); | ||
143 | vertices.Add(new Vertex(minX, maxY, maxZ)); | ||
144 | vertices.Add(new Vertex(minX, minY, maxZ)); | ||
145 | vertices.Add(new Vertex(maxX, minY, maxZ)); | ||
146 | |||
147 | box.Add(new Triangle(vertices[4], vertices[5], vertices[6])); | ||
148 | box.Add(new Triangle(vertices[4], vertices[6], vertices[7])); | ||
149 | |||
150 | // sides | ||
151 | |||
152 | box.Add(new Triangle(vertices[5], vertices[0], vertices[3])); | ||
153 | box.Add(new Triangle(vertices[5], vertices[3], vertices[6])); | ||
154 | |||
155 | box.Add(new Triangle(vertices[1], vertices[0], vertices[5])); | ||
156 | box.Add(new Triangle(vertices[1], vertices[5], vertices[4])); | ||
157 | |||
158 | box.Add(new Triangle(vertices[7], vertices[1], vertices[4])); | ||
159 | box.Add(new Triangle(vertices[7], vertices[2], vertices[1])); | ||
160 | |||
161 | box.Add(new Triangle(vertices[3], vertices[2], vertices[7])); | ||
162 | box.Add(new Triangle(vertices[3], vertices[7], vertices[6])); | ||
163 | |||
164 | return box; | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// Creates a simple bounding box mesh for a complex input mesh | ||
169 | /// </summary> | ||
170 | /// <param name="meshIn"></param> | ||
171 | /// <returns></returns> | ||
172 | private static Mesh CreateBoundingBoxMesh(Mesh meshIn) | ||
173 | { | ||
174 | float minX = float.MaxValue; | ||
175 | float maxX = float.MinValue; | ||
176 | float minY = float.MaxValue; | ||
177 | float maxY = float.MinValue; | ||
178 | float minZ = float.MaxValue; | ||
179 | float maxZ = float.MinValue; | ||
180 | |||
181 | foreach (Vector3 v in meshIn.getVertexList()) | ||
182 | { | ||
183 | if (v.X < minX) minX = v.X; | ||
184 | if (v.Y < minY) minY = v.Y; | ||
185 | if (v.Z < minZ) minZ = v.Z; | ||
186 | |||
187 | if (v.X > maxX) maxX = v.X; | ||
188 | if (v.Y > maxY) maxY = v.Y; | ||
189 | if (v.Z > maxZ) maxZ = v.Z; | ||
190 | } | ||
191 | |||
192 | return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ); | ||
193 | } | ||
194 | |||
195 | private void ReportPrimError(string message, string primName, PrimMesh primMesh) | ||
196 | { | ||
197 | m_log.Error(message); | ||
198 | m_log.Error("\nPrim Name: " + primName); | ||
199 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | ||
200 | } | ||
201 | |||
202 | /// <summary> | ||
203 | /// Add a submesh to an existing list of coords and faces. | ||
204 | /// </summary> | ||
205 | /// <param name="subMeshData"></param> | ||
206 | /// <param name="size">Size of entire object</param> | ||
207 | /// <param name="coords"></param> | ||
208 | /// <param name="faces"></param> | ||
209 | private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces) | ||
210 | { | ||
211 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); | ||
212 | |||
213 | // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level | ||
214 | // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no | ||
215 | // geometry for this submesh. | ||
216 | if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"])) | ||
217 | return; | ||
218 | |||
219 | OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3(); | ||
220 | OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3(); | ||
221 | ushort faceIndexOffset = (ushort)coords.Count; | ||
222 | |||
223 | byte[] posBytes = subMeshData["Position"].AsBinary(); | ||
224 | for (int i = 0; i < posBytes.Length; i += 6) | ||
225 | { | ||
226 | ushort uX = Utils.BytesToUInt16(posBytes, i); | ||
227 | ushort uY = Utils.BytesToUInt16(posBytes, i + 2); | ||
228 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); | ||
229 | |||
230 | Coord c = new Coord( | ||
231 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X, | ||
232 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y, | ||
233 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z); | ||
234 | |||
235 | coords.Add(c); | ||
236 | } | ||
237 | |||
238 | byte[] triangleBytes = subMeshData["TriangleList"].AsBinary(); | ||
239 | for (int i = 0; i < triangleBytes.Length; i += 6) | ||
240 | { | ||
241 | ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); | ||
242 | ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); | ||
243 | ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); | ||
244 | Face f = new Face(v1, v2, v3); | ||
245 | faces.Add(f); | ||
246 | } | ||
247 | } | ||
248 | |||
249 | /// <summary> | ||
250 | /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type. | ||
251 | /// </summary> | ||
252 | /// <param name="primName"></param> | ||
253 | /// <param name="primShape"></param> | ||
254 | /// <param name="size"></param> | ||
255 | /// <param name="lod"></param> | ||
256 | /// <returns></returns> | ||
257 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
258 | { | ||
259 | // m_log.DebugFormat( | ||
260 | // "[MESH]: Creating physics proxy for {0}, shape {1}", | ||
261 | // primName, (OpenMetaverse.SculptType)primShape.SculptType); | ||
262 | |||
263 | List<Coord> coords; | ||
264 | List<Face> faces; | ||
265 | |||
266 | if (primShape.SculptEntry) | ||
267 | { | ||
268 | if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) | ||
269 | { | ||
270 | if (!useMeshiesPhysicsMesh) | ||
271 | return null; | ||
272 | |||
273 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces)) | ||
274 | return null; | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces)) | ||
279 | return null; | ||
280 | } | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) | ||
285 | return null; | ||
286 | } | ||
287 | |||
288 | // Remove the reference to any JPEG2000 sculpt data so it can be GCed | ||
289 | primShape.SculptData = Utils.EmptyBytes; | ||
290 | |||
291 | int numCoords = coords.Count; | ||
292 | int numFaces = faces.Count; | ||
293 | |||
294 | // Create the list of vertices | ||
295 | List<Vertex> vertices = new List<Vertex>(); | ||
296 | for (int i = 0; i < numCoords; i++) | ||
297 | { | ||
298 | Coord c = coords[i]; | ||
299 | vertices.Add(new Vertex(c.X, c.Y, c.Z)); | ||
300 | } | ||
301 | |||
302 | Mesh mesh = new Mesh(); | ||
303 | // Add the corresponding triangles to the mesh | ||
304 | for (int i = 0; i < numFaces; i++) | ||
305 | { | ||
306 | Face f = faces[i]; | ||
307 | mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); | ||
308 | } | ||
309 | |||
310 | return mesh; | ||
311 | } | ||
312 | |||
313 | /// <summary> | ||
314 | /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim. | ||
315 | /// </summary> | ||
316 | /// <param name="primName"></param> | ||
317 | /// <param name="primShape"></param> | ||
318 | /// <param name="size"></param> | ||
319 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
320 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
321 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
322 | private bool GenerateCoordsAndFacesFromPrimMeshData( | ||
323 | string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces) | ||
324 | { | ||
325 | // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); | ||
326 | |||
327 | coords = new List<Coord>(); | ||
328 | faces = new List<Face>(); | ||
329 | OSD meshOsd = null; | ||
330 | |||
331 | mConvexHulls = null; | ||
332 | mBoundingHull = null; | ||
333 | |||
334 | if (primShape.SculptData.Length <= 0) | ||
335 | { | ||
336 | // XXX: At the moment we can not log here since ODEPrim, for instance, ends up triggering this | ||
337 | // method twice - once before it has loaded sculpt data from the asset service and once afterwards. | ||
338 | // The first time will always call with unloaded SculptData if this needs to be uploaded. | ||
339 | // m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName); | ||
340 | return false; | ||
341 | } | ||
342 | |||
343 | long start = 0; | ||
344 | using (MemoryStream data = new MemoryStream(primShape.SculptData)) | ||
345 | { | ||
346 | try | ||
347 | { | ||
348 | OSD osd = OSDParser.DeserializeLLSDBinary(data); | ||
349 | if (osd is OSDMap) | ||
350 | meshOsd = (OSDMap)osd; | ||
351 | else | ||
352 | { | ||
353 | m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap"); | ||
354 | return false; | ||
355 | } | ||
356 | } | ||
357 | catch (Exception e) | ||
358 | { | ||
359 | m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); | ||
360 | } | ||
361 | |||
362 | start = data.Position; | ||
363 | } | ||
364 | |||
365 | if (meshOsd is OSDMap) | ||
366 | { | ||
367 | OSDMap physicsParms = null; | ||
368 | OSDMap map = (OSDMap)meshOsd; | ||
369 | if (map.ContainsKey("physics_shape")) | ||
370 | { | ||
371 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | ||
372 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}': using 'physics_shape' mesh data", LogHeader, primName); | ||
373 | } | ||
374 | else if (map.ContainsKey("physics_mesh")) | ||
375 | { | ||
376 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | ||
377 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}':using 'physics_mesh' mesh data", LogHeader, primName); | ||
378 | } | ||
379 | else if (map.ContainsKey("medium_lod")) | ||
380 | { | ||
381 | physicsParms = (OSDMap)map["medium_lod"]; // if no physics mesh, try to fall back to medium LOD display mesh | ||
382 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}':using 'medium_lod' mesh data", LogHeader, primName); | ||
383 | } | ||
384 | else if (map.ContainsKey("high_lod")) | ||
385 | { | ||
386 | physicsParms = (OSDMap)map["high_lod"]; // if all else fails, use highest LOD display mesh and hope it works :) | ||
387 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}':using 'high_lod' mesh data", LogHeader, primName); | ||
388 | } | ||
389 | |||
390 | if (map.ContainsKey("physics_convex")) | ||
391 | { // pull this out also in case physics engine can use it | ||
392 | OSD convexBlockOsd = null; | ||
393 | try | ||
394 | { | ||
395 | OSDMap convexBlock = (OSDMap)map["physics_convex"]; | ||
396 | { | ||
397 | int convexOffset = convexBlock["offset"].AsInteger() + (int)start; | ||
398 | int convexSize = convexBlock["size"].AsInteger(); | ||
399 | |||
400 | byte[] convexBytes = new byte[convexSize]; | ||
401 | |||
402 | System.Buffer.BlockCopy(primShape.SculptData, convexOffset, convexBytes, 0, convexSize); | ||
403 | |||
404 | try | ||
405 | { | ||
406 | convexBlockOsd = DecompressOsd(convexBytes); | ||
407 | } | ||
408 | catch (Exception e) | ||
409 | { | ||
410 | m_log.ErrorFormat("{0} prim='{1}': exception decoding convex block: {2}", LogHeader, primName, e); | ||
411 | //return false; | ||
412 | } | ||
413 | } | ||
414 | |||
415 | if (convexBlockOsd != null && convexBlockOsd is OSDMap) | ||
416 | { | ||
417 | convexBlock = convexBlockOsd as OSDMap; | ||
418 | |||
419 | if (debugDetail) | ||
420 | { | ||
421 | string keys = LogHeader + " keys found in convexBlock: "; | ||
422 | foreach (KeyValuePair<string, OSD> kvp in convexBlock) | ||
423 | keys += "'" + kvp.Key + "' "; | ||
424 | m_log.Debug(keys); | ||
425 | } | ||
426 | |||
427 | Vector3 min = new Vector3(-0.5f, -0.5f, -0.5f); | ||
428 | if (convexBlock.ContainsKey("Min")) min = convexBlock["Min"].AsVector3(); | ||
429 | Vector3 max = new Vector3(0.5f, 0.5f, 0.5f); | ||
430 | if (convexBlock.ContainsKey("Max")) max = convexBlock["Max"].AsVector3(); | ||
431 | |||
432 | List<Vector3> boundingHull = null; | ||
433 | |||
434 | if (convexBlock.ContainsKey("BoundingVerts")) | ||
435 | { | ||
436 | byte[] boundingVertsBytes = convexBlock["BoundingVerts"].AsBinary(); | ||
437 | boundingHull = new List<Vector3>(); | ||
438 | for (int i = 0; i < boundingVertsBytes.Length; ) | ||
439 | { | ||
440 | ushort uX = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2; | ||
441 | ushort uY = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2; | ||
442 | ushort uZ = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2; | ||
443 | |||
444 | Vector3 pos = new Vector3( | ||
445 | Utils.UInt16ToFloat(uX, min.X, max.X), | ||
446 | Utils.UInt16ToFloat(uY, min.Y, max.Y), | ||
447 | Utils.UInt16ToFloat(uZ, min.Z, max.Z) | ||
448 | ); | ||
449 | |||
450 | boundingHull.Add(pos); | ||
451 | } | ||
452 | |||
453 | mBoundingHull = boundingHull; | ||
454 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}': parsed bounding hull. nVerts={2}", LogHeader, primName, mBoundingHull.Count); | ||
455 | } | ||
456 | |||
457 | if (convexBlock.ContainsKey("HullList")) | ||
458 | { | ||
459 | byte[] hullList = convexBlock["HullList"].AsBinary(); | ||
460 | |||
461 | byte[] posBytes = convexBlock["Positions"].AsBinary(); | ||
462 | |||
463 | List<List<Vector3>> hulls = new List<List<Vector3>>(); | ||
464 | int posNdx = 0; | ||
465 | |||
466 | foreach (byte cnt in hullList) | ||
467 | { | ||
468 | int count = cnt == 0 ? 256 : cnt; | ||
469 | List<Vector3> hull = new List<Vector3>(); | ||
470 | |||
471 | for (int i = 0; i < count; i++) | ||
472 | { | ||
473 | ushort uX = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2; | ||
474 | ushort uY = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2; | ||
475 | ushort uZ = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2; | ||
476 | |||
477 | Vector3 pos = new Vector3( | ||
478 | Utils.UInt16ToFloat(uX, min.X, max.X), | ||
479 | Utils.UInt16ToFloat(uY, min.Y, max.Y), | ||
480 | Utils.UInt16ToFloat(uZ, min.Z, max.Z) | ||
481 | ); | ||
482 | |||
483 | hull.Add(pos); | ||
484 | } | ||
485 | |||
486 | hulls.Add(hull); | ||
487 | } | ||
488 | |||
489 | mConvexHulls = hulls; | ||
490 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}': parsed hulls. nHulls={2}", LogHeader, primName, mConvexHulls.Count); | ||
491 | } | ||
492 | else | ||
493 | { | ||
494 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}' has physics_convex but no HullList", LogHeader, primName); | ||
495 | } | ||
496 | } | ||
497 | } | ||
498 | catch (Exception e) | ||
499 | { | ||
500 | m_log.WarnFormat("{0} exception decoding convex block: {1}", LogHeader, e); | ||
501 | } | ||
502 | } | ||
503 | |||
504 | if (physicsParms == null) | ||
505 | { | ||
506 | m_log.WarnFormat("[MESH]: No recognized physics mesh found in mesh asset for {0}", primName); | ||
507 | return false; | ||
508 | } | ||
509 | |||
510 | int physOffset = physicsParms["offset"].AsInteger() + (int)start; | ||
511 | int physSize = physicsParms["size"].AsInteger(); | ||
512 | |||
513 | if (physOffset < 0 || physSize == 0) | ||
514 | return false; // no mesh data in asset | ||
515 | |||
516 | OSD decodedMeshOsd = new OSD(); | ||
517 | byte[] meshBytes = new byte[physSize]; | ||
518 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | ||
519 | // byte[] decompressed = new byte[physSize * 5]; | ||
520 | try | ||
521 | { | ||
522 | decodedMeshOsd = DecompressOsd(meshBytes); | ||
523 | } | ||
524 | catch (Exception e) | ||
525 | { | ||
526 | m_log.ErrorFormat("{0} prim='{1}': exception decoding physical mesh: {2}", LogHeader, primName, e); | ||
527 | return false; | ||
528 | } | ||
529 | |||
530 | OSDArray decodedMeshOsdArray = null; | ||
531 | |||
532 | // physics_shape is an array of OSDMaps, one for each submesh | ||
533 | if (decodedMeshOsd is OSDArray) | ||
534 | { | ||
535 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); | ||
536 | |||
537 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
538 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
539 | { | ||
540 | if (subMeshOsd is OSDMap) | ||
541 | AddSubMesh(subMeshOsd as OSDMap, size, coords, faces); | ||
542 | } | ||
543 | if (debugDetail) | ||
544 | m_log.DebugFormat("{0} {1}: mesh decoded. offset={2}, size={3}, nCoords={4}, nFaces={5}", | ||
545 | LogHeader, primName, physOffset, physSize, coords.Count, faces.Count); | ||
546 | } | ||
547 | } | ||
548 | |||
549 | return true; | ||
550 | } | ||
551 | |||
552 | /// <summary> | ||
553 | /// decompresses a gzipped OSD object | ||
554 | /// </summary> | ||
555 | /// <param name="decodedOsd"></param> the OSD object | ||
556 | /// <param name="meshBytes"></param> | ||
557 | /// <returns></returns> | ||
558 | private static OSD DecompressOsd(byte[] meshBytes) | ||
559 | { | ||
560 | OSD decodedOsd = null; | ||
561 | |||
562 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
563 | { | ||
564 | using (MemoryStream outMs = new MemoryStream()) | ||
565 | { | ||
566 | using (DeflateStream decompressionStream = new DeflateStream(inMs, CompressionMode.Decompress)) | ||
567 | { | ||
568 | byte[] readBuffer = new byte[2048]; | ||
569 | inMs.Read(readBuffer, 0, 2); // skip first 2 bytes in header | ||
570 | int readLen = 0; | ||
571 | |||
572 | while ((readLen = decompressionStream.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
573 | outMs.Write(readBuffer, 0, readLen); | ||
574 | |||
575 | outMs.Flush(); | ||
576 | |||
577 | outMs.Seek(0, SeekOrigin.Begin); | ||
578 | |||
579 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
580 | |||
581 | decodedOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
582 | } | ||
583 | } | ||
584 | } | ||
585 | return decodedOsd; | ||
586 | } | ||
587 | |||
588 | /// <summary> | ||
589 | /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. | ||
590 | /// </summary> | ||
591 | /// <param name="primName"></param> | ||
592 | /// <param name="primShape"></param> | ||
593 | /// <param name="size"></param> | ||
594 | /// <param name="lod"></param> | ||
595 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
596 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
597 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
598 | private bool GenerateCoordsAndFacesFromPrimSculptData( | ||
599 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | ||
600 | { | ||
601 | coords = new List<Coord>(); | ||
602 | faces = new List<Face>(); | ||
603 | PrimMesher.SculptMesh sculptMesh; | ||
604 | Image idata = null; | ||
605 | string decodedSculptFileName = ""; | ||
606 | |||
607 | if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) | ||
608 | { | ||
609 | decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString()); | ||
610 | try | ||
611 | { | ||
612 | if (File.Exists(decodedSculptFileName)) | ||
613 | { | ||
614 | idata = Image.FromFile(decodedSculptFileName); | ||
615 | } | ||
616 | } | ||
617 | catch (Exception e) | ||
618 | { | ||
619 | m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); | ||
620 | |||
621 | } | ||
622 | //if (idata != null) | ||
623 | // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); | ||
624 | } | ||
625 | |||
626 | if (idata == null) | ||
627 | { | ||
628 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | ||
629 | return false; | ||
630 | |||
631 | try | ||
632 | { | ||
633 | OpenMetaverse.Imaging.ManagedImage managedImage; | ||
634 | |||
635 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage); | ||
636 | |||
637 | if (managedImage == null) | ||
638 | { | ||
639 | // In some cases it seems that the decode can return a null bitmap without throwing | ||
640 | // an exception | ||
641 | m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName); | ||
642 | |||
643 | return false; | ||
644 | } | ||
645 | |||
646 | if ((managedImage.Channels & OpenMetaverse.Imaging.ManagedImage.ImageChannels.Alpha) != 0) | ||
647 | managedImage.ConvertChannels(managedImage.Channels & ~OpenMetaverse.Imaging.ManagedImage.ImageChannels.Alpha); | ||
648 | |||
649 | Bitmap imgData = OpenMetaverse.Imaging.LoadTGAClass.LoadTGA(new MemoryStream(managedImage.ExportTGA())); | ||
650 | idata = (Image)imgData; | ||
651 | managedImage = null; | ||
652 | |||
653 | if (cacheSculptMaps) | ||
654 | { | ||
655 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } | ||
656 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } | ||
657 | } | ||
658 | } | ||
659 | catch (DllNotFoundException) | ||
660 | { | ||
661 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
662 | return false; | ||
663 | } | ||
664 | catch (IndexOutOfRangeException) | ||
665 | { | ||
666 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | ||
667 | return false; | ||
668 | } | ||
669 | catch (Exception ex) | ||
670 | { | ||
671 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | ||
672 | return false; | ||
673 | } | ||
674 | } | ||
675 | |||
676 | PrimMesher.SculptMesh.SculptType sculptType; | ||
677 | switch ((OpenMetaverse.SculptType)primShape.SculptType) | ||
678 | { | ||
679 | case OpenMetaverse.SculptType.Cylinder: | ||
680 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | ||
681 | break; | ||
682 | case OpenMetaverse.SculptType.Plane: | ||
683 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
684 | break; | ||
685 | case OpenMetaverse.SculptType.Torus: | ||
686 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
687 | break; | ||
688 | case OpenMetaverse.SculptType.Sphere: | ||
689 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
690 | break; | ||
691 | default: | ||
692 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
693 | break; | ||
694 | } | ||
695 | |||
696 | bool mirror = ((primShape.SculptType & 128) != 0); | ||
697 | bool invert = ((primShape.SculptType & 64) != 0); | ||
698 | |||
699 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); | ||
700 | |||
701 | idata.Dispose(); | ||
702 | |||
703 | sculptMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
704 | |||
705 | sculptMesh.Scale(size.X, size.Y, size.Z); | ||
706 | |||
707 | coords = sculptMesh.coords; | ||
708 | faces = sculptMesh.faces; | ||
709 | |||
710 | return true; | ||
711 | } | ||
712 | |||
713 | /// <summary> | ||
714 | /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. | ||
715 | /// </summary> | ||
716 | /// <param name="primName"></param> | ||
717 | /// <param name="primShape"></param> | ||
718 | /// <param name="size"></param> | ||
719 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
720 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
721 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
722 | private bool GenerateCoordsAndFacesFromPrimShapeData( | ||
723 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | ||
724 | { | ||
725 | PrimMesh primMesh; | ||
726 | coords = new List<Coord>(); | ||
727 | faces = new List<Face>(); | ||
728 | |||
729 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | ||
730 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | ||
731 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | ||
732 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | ||
733 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | ||
734 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | ||
735 | |||
736 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | ||
737 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | ||
738 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | ||
739 | if (profileHollow > 0.95f) | ||
740 | profileHollow = 0.95f; | ||
741 | |||
742 | int sides = 4; | ||
743 | LevelOfDetail iLOD = (LevelOfDetail)lod; | ||
744 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
745 | sides = 3; | ||
746 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
747 | { | ||
748 | switch (iLOD) | ||
749 | { | ||
750 | case LevelOfDetail.High: sides = 24; break; | ||
751 | case LevelOfDetail.Medium: sides = 12; break; | ||
752 | case LevelOfDetail.Low: sides = 6; break; | ||
753 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
754 | default: sides = 24; break; | ||
755 | } | ||
756 | } | ||
757 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
758 | { // half circle, prim is a sphere | ||
759 | switch (iLOD) | ||
760 | { | ||
761 | case LevelOfDetail.High: sides = 24; break; | ||
762 | case LevelOfDetail.Medium: sides = 12; break; | ||
763 | case LevelOfDetail.Low: sides = 6; break; | ||
764 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
765 | default: sides = 24; break; | ||
766 | } | ||
767 | |||
768 | profileBegin = 0.5f * profileBegin + 0.5f; | ||
769 | profileEnd = 0.5f * profileEnd + 0.5f; | ||
770 | } | ||
771 | |||
772 | int hollowSides = sides; | ||
773 | if (primShape.HollowShape == HollowShape.Circle) | ||
774 | { | ||
775 | switch (iLOD) | ||
776 | { | ||
777 | case LevelOfDetail.High: hollowSides = 24; break; | ||
778 | case LevelOfDetail.Medium: hollowSides = 12; break; | ||
779 | case LevelOfDetail.Low: hollowSides = 6; break; | ||
780 | case LevelOfDetail.VeryLow: hollowSides = 3; break; | ||
781 | default: hollowSides = 24; break; | ||
782 | } | ||
783 | } | ||
784 | else if (primShape.HollowShape == HollowShape.Square) | ||
785 | hollowSides = 4; | ||
786 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
787 | hollowSides = 3; | ||
788 | |||
789 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); | ||
790 | |||
791 | if (primMesh.errorMessage != null) | ||
792 | if (primMesh.errorMessage.Length > 0) | ||
793 | m_log.Error("[ERROR] " + primMesh.errorMessage); | ||
794 | |||
795 | primMesh.topShearX = pathShearX; | ||
796 | primMesh.topShearY = pathShearY; | ||
797 | primMesh.pathCutBegin = pathBegin; | ||
798 | primMesh.pathCutEnd = pathEnd; | ||
799 | |||
800 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) | ||
801 | { | ||
802 | primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; | ||
803 | primMesh.twistEnd = primShape.PathTwist * 18 / 10; | ||
804 | primMesh.taperX = pathScaleX; | ||
805 | primMesh.taperY = pathScaleY; | ||
806 | |||
807 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | ||
808 | { | ||
809 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | ||
810 | if (profileBegin < 0.0f) profileBegin = 0.0f; | ||
811 | if (profileEnd > 1.0f) profileEnd = 1.0f; | ||
812 | } | ||
813 | #if SPAM | ||
814 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); | ||
815 | #endif | ||
816 | try | ||
817 | { | ||
818 | primMesh.ExtrudeLinear(); | ||
819 | } | ||
820 | catch (Exception ex) | ||
821 | { | ||
822 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
823 | return false; | ||
824 | } | ||
825 | } | ||
826 | else | ||
827 | { | ||
828 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; | ||
829 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; | ||
830 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; | ||
831 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | ||
832 | primMesh.skew = 0.01f * primShape.PathSkew; | ||
833 | primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; | ||
834 | primMesh.twistEnd = primShape.PathTwist * 36 / 10; | ||
835 | primMesh.taperX = primShape.PathTaperX * 0.01f; | ||
836 | primMesh.taperY = primShape.PathTaperY * 0.01f; | ||
837 | |||
838 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | ||
839 | { | ||
840 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | ||
841 | if (profileBegin < 0.0f) profileBegin = 0.0f; | ||
842 | if (profileEnd > 1.0f) profileEnd = 1.0f; | ||
843 | } | ||
844 | #if SPAM | ||
845 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); | ||
846 | #endif | ||
847 | try | ||
848 | { | ||
849 | primMesh.ExtrudeCircular(); | ||
850 | } | ||
851 | catch (Exception ex) | ||
852 | { | ||
853 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
854 | return false; | ||
855 | } | ||
856 | } | ||
857 | |||
858 | primMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
859 | |||
860 | primMesh.Scale(size.X, size.Y, size.Z); | ||
861 | |||
862 | coords = primMesh.coords; | ||
863 | faces = primMesh.faces; | ||
864 | |||
865 | return true; | ||
866 | } | ||
867 | |||
868 | /// <summary> | ||
869 | /// temporary prototype code - please do not use until the interface has been finalized! | ||
870 | /// </summary> | ||
871 | /// <param name="size">value to scale the hull points by</param> | ||
872 | /// <returns>a list of vertices in the bounding hull if it exists and has been successfully decoded, otherwise null</returns> | ||
873 | public List<Vector3> GetBoundingHull(Vector3 size) | ||
874 | { | ||
875 | if (mBoundingHull == null) | ||
876 | return null; | ||
877 | |||
878 | List<Vector3> verts = new List<Vector3>(); | ||
879 | foreach (var vert in mBoundingHull) | ||
880 | verts.Add(vert * size); | ||
881 | |||
882 | return verts; | ||
883 | } | ||
884 | |||
885 | /// <summary> | ||
886 | /// temporary prototype code - please do not use until the interface has been finalized! | ||
887 | /// </summary> | ||
888 | /// <param name="size">value to scale the hull points by</param> | ||
889 | /// <returns>a list of hulls if they exist and have been successfully decoded, otherwise null</returns> | ||
890 | public List<List<Vector3>> GetConvexHulls(Vector3 size) | ||
891 | { | ||
892 | if (mConvexHulls == null) | ||
893 | return null; | ||
894 | |||
895 | List<List<Vector3>> hulls = new List<List<Vector3>>(); | ||
896 | foreach (var hull in mConvexHulls) | ||
897 | { | ||
898 | List<Vector3> verts = new List<Vector3>(); | ||
899 | foreach (var vert in hull) | ||
900 | verts.Add(vert * size); | ||
901 | hulls.Add(verts); | ||
902 | } | ||
903 | |||
904 | return hulls; | ||
905 | } | ||
906 | |||
907 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
908 | { | ||
909 | return CreateMesh(primName, primShape, size, lod, false, true); | ||
910 | } | ||
911 | |||
912 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | ||
913 | { | ||
914 | return CreateMesh(primName, primShape, size, lod, isPhysical, true); | ||
915 | } | ||
916 | |||
917 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache) | ||
918 | { | ||
919 | #if SPAM | ||
920 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | ||
921 | #endif | ||
922 | |||
923 | Mesh mesh = null; | ||
924 | ulong key = 0; | ||
925 | |||
926 | // If this mesh has been created already, return it instead of creating another copy | ||
927 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory | ||
928 | if (shouldCache) | ||
929 | { | ||
930 | key = primShape.GetMeshKey(size, lod); | ||
931 | lock (m_uniqueMeshes) | ||
932 | { | ||
933 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | ||
934 | return mesh; | ||
935 | } | ||
936 | } | ||
937 | |||
938 | if (size.X < 0.01f) size.X = 0.01f; | ||
939 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
940 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
941 | |||
942 | mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod); | ||
943 | |||
944 | if (mesh != null) | ||
945 | { | ||
946 | if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh) | ||
947 | { | ||
948 | #if SPAM | ||
949 | m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " + | ||
950 | minSizeForComplexMesh.ToString() + " - creating simple bounding box"); | ||
951 | #endif | ||
952 | mesh = CreateBoundingBoxMesh(mesh); | ||
953 | mesh.DumpRaw(baseDir, primName, "Z extruded"); | ||
954 | } | ||
955 | |||
956 | // trim the vertex and triangle lists to free up memory | ||
957 | mesh.TrimExcess(); | ||
958 | |||
959 | if (shouldCache) | ||
960 | { | ||
961 | lock (m_uniqueMeshes) | ||
962 | { | ||
963 | m_uniqueMeshes.Add(key, mesh); | ||
964 | } | ||
965 | } | ||
966 | } | ||
967 | |||
968 | return mesh; | ||
969 | } | ||
970 | } | ||
971 | } | ||