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authorDiva Canto2015-08-31 16:23:43 -0700
committerDiva Canto2015-08-31 16:23:43 -0700
commit9435405ca1c173963dd6e97116a27b798a211801 (patch)
treee48898721c32cc0ff43e17a4ba660b8bcb55534d /OpenSim/Region/PhysicsModules/BulletS
parentPhysics refactoring: all unit tests pass. (diff)
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Deleted physics plugin classes.
More unit tests fixed.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs76
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSScene.cs2
2 files changed, 1 insertions, 77 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs
deleted file mode 100644
index 7fc51f7..0000000
--- a/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs
+++ /dev/null
@@ -1,76 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyrightD
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using OpenSim.Framework;
30using OpenSim.Region.PhysicsModules.SharedBase;
31using OpenMetaverse;
32
33namespace OpenSim.Region.PhysicsModule.BulletS
34{
35 /// <summary>
36 /// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim.
37 /// This module interfaces to an unmanaged C++ library which makes the
38 /// actual calls into the Bullet physics engine.
39 /// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/.
40 /// The unmanaged library is compiled and linked statically with Bullet
41 /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
42 /// </summary>
43//public class BSPlugin : IPhysicsPlugin
44//{
45// //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
46
47// private BSScene _mScene;
48
49// public BSPlugin()
50// {
51// }
52
53// public bool Init()
54// {
55// return true;
56// }
57
58// public PhysicsScene GetScene(String sceneIdentifier)
59// {
60// if (_mScene == null)
61// {
62// _mScene = new BSScene(GetName(), sceneIdentifier);
63// }
64// return (_mScene);
65// }
66
67// public string GetName()
68// {
69// return ("BulletSim");
70// }
71
72// public void Dispose()
73// {
74// }
75//}
76}
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
index d116c3b..db4d3cf 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
@@ -251,7 +251,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
251 Initialise(m_Config, extent); 251 Initialise(m_Config, extent);
252 252
253 base.Initialise(scene.PhysicsRequestAsset, 253 base.Initialise(scene.PhysicsRequestAsset,
254 (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]), 254 (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]),
255 (float)scene.RegionInfo.RegionSettings.WaterHeight); 255 (float)scene.RegionInfo.RegionSettings.WaterHeight);
256 256
257 } 257 }