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authorRobert Adams2015-09-08 04:54:16 -0700
committerRobert Adams2015-09-08 04:54:16 -0700
commite5367d822be9b05e74c859afe2d2956a3e95aa33 (patch)
treee904050a30715df587aa527d7f313755177726a7 /OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs
parentadd lost admin_reset_land method (diff)
parentDeleted access control spec from [LoginService] section of standalone config.... (diff)
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Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs')
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1 files changed, 109 insertions, 0 deletions
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Collections.Generic;
31using System.Text;
32
33using Nini.Config;
34
35using OpenSim.Framework;
36using OpenSim.Region.PhysicsModules.SharedBase;
37using OpenSim.Region.PhysicsModules.Meshing;
38using OpenSim.Region.Framework.Interfaces;
39
40using OpenMetaverse;
41
42namespace OpenSim.Region.PhysicsModule.BulletS.Tests
43{
44// Utility functions for building up and tearing down the sample physics environments
45public static class BulletSimTestsUtil
46{
47 // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA"
48 // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults)
49 // May be 'null' if there are no overrides.
50 public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides)
51 {
52 IConfigSource openSimINI = new IniConfigSource();
53 IConfig startupConfig = openSimINI.AddConfig("Startup");
54 startupConfig.Set("physics", "BulletSim");
55 startupConfig.Set("meshing", "Meshmerizer");
56 startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps
57
58 IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim");
59 // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged".
60 // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged");
61 // bulletSimConfig.Set("BulletEngine", "BulletXNA");
62 bulletSimConfig.Set("MeshSculptedPrim", "false");
63 bulletSimConfig.Set("ForceSimplePrimMeshing", "true");
64 if (paramOverrides != null)
65 {
66 foreach (KeyValuePair<string, string> kvp in paramOverrides)
67 {
68 bulletSimConfig.Set(kvp.Key, kvp.Value);
69 }
70 }
71
72 // If a special directory exists, put detailed logging therein.
73 // This allows local testing/debugging without having to worry that the build engine will output logs.
74 if (Directory.Exists("physlogs"))
75 {
76 bulletSimConfig.Set("PhysicsLoggingDir","./physlogs");
77 bulletSimConfig.Set("PhysicsLoggingEnabled","True");
78 bulletSimConfig.Set("PhysicsLoggingDoFlush","True");
79 bulletSimConfig.Set("VehicleLoggingEnabled","True");
80 }
81
82 Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
83
84 RegionInfo info = new RegionInfo();
85 info.RegionName = "BSTestRegion";
86 info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize;
87 OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info);
88
89 IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer();
90 INonSharedRegionModule mod = mesher as INonSharedRegionModule;
91 mod.Initialise(openSimINI);
92 mod.AddRegion(scene);
93 mod.RegionLoaded(scene);
94
95 BSScene pScene = new BSScene();
96 mod = (pScene as INonSharedRegionModule);
97 mod.Initialise(openSimINI);
98 mod.AddRegion(scene);
99 mod.RegionLoaded(scene);
100
101 // Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
102 // In the future, add a fake asset fetcher to get meshes and sculpts.
103 // bsScene.RequestAssetMethod = ???;
104
105 return pScene;
106 }
107
108}
109}