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author | Robert Adams | 2017-08-28 15:23:32 -0700 |
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committer | Robert Adams | 2017-08-28 15:23:32 -0700 |
commit | 5c36561424c8b093e24c683c2ff6e83410739388 (patch) | |
tree | 46290aa706661d88dc1c55b9181de630efc8eba7 /OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs | |
parent | frozen avatars should not do local teleports. Possible none should not be all... (diff) | |
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BulletSim: add clock and change logic for taint processing a little
so taints check if they are not in simulation time and execute
immediately if not.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs')
-rwxr-xr-x | OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs b/OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs index 3329395..308769b 100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs | |||
@@ -100,6 +100,7 @@ public class BulletBody | |||
100 | } | 100 | } |
101 | } | 101 | } |
102 | 102 | ||
103 | // Handle to btCollisionObject - a shape that can be added to a btRidgidBody | ||
103 | public class BulletShape | 104 | public class BulletShape |
104 | { | 105 | { |
105 | public BulletShape() | 106 | public BulletShape() |