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author | Robert Adams | 2016-01-02 17:36:42 -0800 |
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committer | Robert Adams | 2016-01-10 14:53:55 -0800 |
commit | d4e88f8883eca60021ec852a97507c2b94685452 (patch) | |
tree | 9722b54c85119556b516c79d3fa58359a56ee2f0 /OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | |
parent | change muckwaddle name contributors.txt (diff) | |
download | opensim-SC-d4e88f8883eca60021ec852a97507c2b94685452.zip opensim-SC-d4e88f8883eca60021ec852a97507c2b94685452.tar.gz opensim-SC-d4e88f8883eca60021ec852a97507c2b94685452.tar.bz2 opensim-SC-d4e88f8883eca60021ec852a97507c2b94685452.tar.xz |
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
which called BSCharacter.AddForce, can now move a character.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs index f02104c..747bad5 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | |||
@@ -679,7 +679,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
679 | try | 679 | try |
680 | { | 680 | { |
681 | numSubSteps = PE.PhysicsStep(World, timeStep, m_maxSubSteps, m_fixedTimeStep, out updatedEntityCount, out collidersCount); | 681 | numSubSteps = PE.PhysicsStep(World, timeStep, m_maxSubSteps, m_fixedTimeStep, out updatedEntityCount, out collidersCount); |
682 | |||
683 | } | 682 | } |
684 | catch (Exception e) | 683 | catch (Exception e) |
685 | { | 684 | { |