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authorRobert Adams2016-01-02 17:36:42 -0800
committerRobert Adams2016-01-10 14:53:55 -0800
commitd4e88f8883eca60021ec852a97507c2b94685452 (patch)
tree9722b54c85119556b516c79d3fa58359a56ee2f0 /OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
parentchange muckwaddle name contributors.txt (diff)
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BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
which called BSCharacter.AddForce, can now move a character.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSScene.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
index f02104c..747bad5 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs
@@ -679,7 +679,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS
679 try 679 try
680 { 680 {
681 numSubSteps = PE.PhysicsStep(World, timeStep, m_maxSubSteps, m_fixedTimeStep, out updatedEntityCount, out collidersCount); 681 numSubSteps = PE.PhysicsStep(World, timeStep, m_maxSubSteps, m_fixedTimeStep, out updatedEntityCount, out collidersCount);
682
683 } 682 }
684 catch (Exception e) 683 catch (Exception e)
685 { 684 {