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author | Robert Adams | 2017-08-28 15:23:32 -0700 |
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committer | Robert Adams | 2017-08-28 15:23:32 -0700 |
commit | 5c36561424c8b093e24c683c2ff6e83410739388 (patch) | |
tree | 46290aa706661d88dc1c55b9181de630efc8eba7 /OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs | |
parent | frozen avatars should not do local teleports. Possible none should not be all... (diff) | |
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BulletSim: add clock and change logic for taint processing a little
so taints check if they are not in simulation time and execute
immediately if not.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs index b153761..e1990ee 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs | |||
@@ -790,7 +790,7 @@ public class BSPrim : BSPhysObject | |||
790 | public override OMV.Vector3 ForceVelocity { | 790 | public override OMV.Vector3 ForceVelocity { |
791 | get { return RawVelocity; } | 791 | get { return RawVelocity; } |
792 | set { | 792 | set { |
793 | PhysScene.AssertInTaintTime("BSPrim.ForceVelocity"); | 793 | PhysScene.AssertNotInSimulationTime("BSPrim.ForceVelocity"); |
794 | 794 | ||
795 | RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity); | 795 | RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity); |
796 | if (PhysBody.HasPhysicalBody) | 796 | if (PhysBody.HasPhysicalBody) |